Conditions - Codex of Darkness Wiki

Conditions

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Second Edition

A solid dot (●) in the second column denotes a Persistent Condition, while an empty dot (○) denotes a Condition which is not always Persistent, but can be under certain circumstances.

Mental Conditions

Name Description Book
Agoraphobic You avoid open spaces and crowds. PTC 2e 306
Amnesia You've lost a large swath of memory. CofD 288
Broken Your will is broken and you back down from everything. CofD 288
Captivated You're heavily preoccupied with something and can't split your attention. DTD 211
Confused You can't think straight. VTR 2e 302
Cowed Someone has weakened you through a display of dominance. WTF 2e 307
Demoralized Failure dampens your fighting initiative. WTF 2e 307
Deprived You're weakened by an unfed addiction. CofD 288-289
Disoriented You've lost equilibrium and need an opportunity to recenter. DTD 211
Distracted You're buffeted from all sides, splitting your attention terribly. VTR 2e 302
Doubtful You've lost confidence in all but your most secure actions. HMR 147
Emboldened An uninhibited atmosphere makes you impulsive and prone to temptation. HMR 150
Faith Your trust in the next world can be exploited by angelic forces. DSG 81
Frightened You're terrified and moved to panic and flee. VTR 2e 304
Fugue You've shied away from trauma by shutting out the experience. CofD 289
Guilty Feelings of remorse leave you emotionally vulnerable. CofD 289
Informed You're well equipped to tackle a given subject. CofD 289
Inspired The spirit moves you to confident action. CofD 289
Lost You've lost your sense of place and need to reorient. CofD 289
Lost Tracker Frustrations on a hunt leave your tracking skills sloppy and halfhearted. WTF 2e 308
Madness Unnatural horror has shattered your ability to process life. CofD 289
Obsession Something controls your attention and distracts from all else. CofD 290
Shaken You're shocked or deeply rattled, unsteadying your hand. CofD 290
Spooked Otherworldly wonder moves you unwisely. CofD 291
Steadfast Your resolve to act is steeled and ready. CofD 291
Strained You've held back the shock of witnessing supernal sorcery, but the pressure remains. MTA 2e 318
Swooned You're charmed or bedazzled by a particular person. CofD 291

Physical Conditions

Name Description Book
Arm Disability At least one arm is either chronically or permanently nonfunctional. HL 57
Blind You've lost or can't exercise your sense of sight. CofD 288
Chronic Agony You're vulnerable to incapacitating pain spells. HL 57
Chronic Sickness Sickness or poison lingers in you, aggravated by stress. HL 57
Crippled You can't effectively walk on your own power. CofD 288
Deaf Your hearing is severely impaired. HL 58
Drained You're weak and woozy from blood loss. VTR 2e 303
Easy Prey You've left a strong trail for a hunter to follow and exploit. WTF 2e 307
Exhausted You're run ragged on the edge of unconsciousness. WTF 2e 307
Fatigued You've pushed yourself too far, and your fatigue hangs over you constantly. PTC 2e 309
Fragile You're using equipment not sturdy enough to endure continued use. CofD 102
Intoxicated Your discretion is dulled by altered consciousness. VTR 2e 304
Invisible Predator You've skulked on the hunt, leaving nary a trace of your approach. WTF 2e 308
Leg Disability At least one leg is either chronically or permanently nonfunctional. HL 58
Mute You cannot speak or use your voice. CofD 290
Scarred You're rattled and volatile from a sudden assault. VTR 2e 305
Sickly Disease is making its way through your system. DSG 105
Stumbled A complication has arisen to interrupt an ongoing project. WTF 2e 311
Untraceable You've thoroughly covered any trail a hunter might use to find you. WTF 2e 311
Volatile You're using unstable equipment prone to backfiring. CofD 102

Social Conditions

Name Description Book
Bonded You've established trust with a particular animal. CofD 288
Connected You've made inroads with a particular group of people. CofD 288
Embarrassing Secret There are skeletons in your closet to exploit. CofD 289
Leveraged A particular character is holding something over your head to compel you. CofD 289
Notoriety Odious blame follows you, whether true or not. CofD 290
Tasked Your duty-bound allies have issued you a serious task you must carry out. VTR 2e 307
Watched Someone is stalking you, suspicious of an unnatural secret you hide. PTC 2e 312

Supernatural Conditions

Name Description Book
General Supernatural Conditions
The Sibyl's Tongue Supernatural revelations can only be shared in High Speech, or by spending Willpower, through riddles or allegory. DE 78
Soul Shocked Your sense of self is healing after experiencing death outside the body. MTA 2e 318
Unintended Medium A lingering ghost or spirit is able to subject you to harrowing visions. DEC 273
Presence Conditions
These Conditions are the influence of a supernatural being's intrinsic nature and presence, whether projected willfully or not.
Atavism The Lunacy stirs you into unreasoning violence. WTF 2e 306
Bestial The vampiric Beast provokes animalistic fight-or-flight instincts. VTR 2e 301
Competitive The vampiric Beast provokes a need for hierarchy, to either make displays of dominance or bend to the will of a leader. VTR 2e 302
Delusion The Lunacy drives you into unthinking retreat. WTF 2e 307
Disquieted A Promethean's presence increasingly distracts and overwhelms you. PTC 2e 308-309
Isolated A werewolf's aura has drawn you out, away from allies. WTF 2e 308
Family Ties You've united your power in concert with a Primordial Beast. BTP 322
Murderous A Pandoran's presence taints your instincts with predatory violence. PTC 2e 311
Mystified A werewolf's aura shies you away from the opposite side of the Gauntlet. WTF 2e 309
Reception The Lunacy leaves you unwittingly open to the spirit world. WTF 2e 310
Resigned A werewolf's aura goads you into facing death recklessly. WTF 2e 310
Stricken A Pandoran's presence infects you with horror and fright. PTC 2e 312
Swaggering A werewolf's aura lulls you into overlooking the need for preparation or aid. WTF 2e 311
Terrified A Pandoran's presence whips you into panicked retreat. PTC 2e 312
Unaware A werewolf's aura reduces your attention to the world around you. WTF 2e 311
Wanton The vampiric Beast stirs naked desires and temptations. VTR 2e 307
Shows of Power
These Conditions are usually imposed by supernatural powers.
Abruption Your supernatural prowess is severely hobbled by a dominant outside force. BTP 321
Awestruck A werewolf has used the Lunacy to project glorious terror on you. WTF 2e 306
Berserk A werewolf has used the Lunacy to drive you to unthinking violence. WTF 2e 306-307
Charmed You're temporarily bewitched by vampiric Majesty. VTR 2e 301-302
Charmed You benefit from a blessing of luck and turns of fortune. MTA 2e 315
Cursed A supernatural curse dooms your efforts in a given field. BTP 322
Delusional Paranoid delusions dominate your behavior. VTR 2e 302
Dominated A vampire has temporarily stolen your will with a given command. VTR 2e 302-303
Enslaved A vampire has your will helplessly in her thrall. VTR 2e 303
Ensorcelled You've fallen in thrall to a supernatural being. HMR 153
Enthralled A vampire has bewitched you with a fanatical devotion to him. VTR 2e 303
False Memories Supernatural forces have overwritten your memories of an event. VTR 2e 303
Mesmerized You're temporarily vulnerable to a vampire's commands. VTR 2e 305
Moon Taint A werewolf's bite brings the change upon you against your will. WTF 2e 309
Lured Hunting magic draws you to blindly wander into a likely trap. WTF 2e 309
Paranoid Supernatural fear diminishes your ability to trust and depend on others. WTF 2e 309
Shadow Paranoia Supernatural fear builds into a violent, irrational panic. WTF 2e 310
Soulless Your soul has been stripped from you, gradually sapping your will. CofD 290-291
Subservient A vampire is temporarily pressing down on your will to resist. VTR 2e 306
Vocalization You've been cursed with harrowing sounds and voices. HMR 147

Template-Specific Conditions

These Conditions are primarily or exclusively suffered by a given type of supernatural being.

Name Description Book
Kindred Conditions
Dependent You're obsessed with a vessel you've fed from, as if suffering a second-stage Vinculum. VTR 2e 302
Ecstatic Blood sorcery has pleased the Beast's appetites. VTR 2e 303
Humbled Your will as a monster shrinks from divine judgment. VTR 2e 304
Jaded Your detachment from the concerns of Humanity baits out the Beast. VTR 2e 304
Languid The loss of worldly Touchstones has you feeling the weight of ages and the call of torpor. VTR 2e 304-305
Lethargic Forcing yourself to wake in the daylight has left you heavy and tired. VTR 2e 305
Oathbreaker You suffer censure from the Invictus for breaking a blood oath. SotC 189
Primeval Truths Occult revelations disquiet you until you face them down. SotC 184
Raptured Religious fervor makes riding the wave easier. VTR 2e 305
Sated The Beast is appeased enough to make frenzy less threatening. VTR 2e 305
Tainted A soul consumed through diablerie still struggles from within you. VTR 2e 306-307
Tempted Resisting a frenzy has tested your will to resist the next. VTR 2e 307
Uratha Conditions
Ban You are compelled to obey one of the taboos of the Shadow. WTF 2e 306
Cunning Your Cunning waxes in a display that invites response. WTF 2e 307
Essence Overload The imbalance of your bodily Essence has tied its loss to injury. WTF 2e 307
Glorious Your Glory waxes in a display that invites response. WTF 2e 308
Honorable Your Honor waxes in a display that invites response. WTF 2e 308
Pure Your Purity waxes in a display that invites response. WTF 2e 309
Shadowlashed Errors on a Rite have invited the disdain of the spirit world. WTF 2e 310
Siskur-Dah You are empowered by the Sacred Hunt to bring a chosen prey low. WTF 2e 310
Symbolic Focus The power of a Rite still flows through you, enhancing spirit displays. WTF 2e 311
Wise Your Wisdom waxes in a display that invites response. WTF 2e 311-312
Awakened Conditions
Abyssal Backlash A Paradox casts a shadow over you, threatening to break through on the next spell that gives it an opening. MTA 2e 117
Abyssal Imago A Paradox intrudes upon the spells you envision, compelling dangerous Reach. MTA 2e 117
Abyssal Nimbus A Paradox has leaked across your Nimbus and invites Abyssal manifestations. MTA 2e 116-117
Defeated A rival has won magical advantage over you in the Duel Arcane. MTA 2e 315
Humbled Someone stands to you as a valuable reminder of the power of humanity. MTA 2e 316
Megalomaniacal You are blinded by hubris. MTA 2e 317
Monster A Paradox has mutated an animal into a miserable, fearsome nemesis. DE 81
Mystery Commands You receive the arcane will of the Exarchs. MTA 2e 317
Rampant Your spellcasting is ruled by a cavalier, reckless attitude. MTA 2e 317
Triumphant You carry your victory in the Dual Arcane with you in Awakened society. MTA 2e 319
Unclean A Paradox has turned your magical tools and methods against you. DE 81
Created Conditions
Alienated You're feeling distanced from your fellow Prometheans. PTC 2e 306
Analyst The Refinement of Impurity. Exploiting a Vice when Social Maneuvering is twice as effective. PTC 2e 65
Atavistic Your composure is overcome by sensory metamorphosis. PTC 2e 306
Branded Throng Your bond with your throng allows Pyros to flow, and its balance dampens the destructive aspect of your Azoth. PTC 2e 306
Burnout The Divine Fire within is overstoked and causes you pain. PTC 2e 307
Callous You're tempted to view humans as tools. PTC 2e 307
Degaussed Your volatile Pyros disrupts local electromagnetics. PTC 2e 307
Destructive The Refinement of Flux. Spend Pyros to ignore Durability or Armor equal to your Azoth. PTC 2e 251
Disconnected Frustration in your Pilgrimage causes you to shrink from human interaction. PTC 2e 308
Enraged The Refinement of Torment. Recover Pyros from your Torment Anchor. PTC 2e 56
Ephemeral Anchor Your internal alchemy invites ephemeral activity around you. PTC 2e 309
Flawed Vessel Your internal alchemy has calcified, temporarily freezing up some of your Pyretic ability. PTC 2e 309
Fragile Your internal alchemy has temporarily brought physical imperfections to the fore. PTC 2e 309
Greedy Brand You act as a Pyretic magnet, helplessly leeching out the Pyros from others. PTC 2e 310
Hyperextended Your body's abilities are strained to the breaking point, risking injury. PTC 2e 310
Intense The Refinement of Ephemerality. Spend Pyros to open a Door at the cost of Disquiet. PTC 2e 71
Introspective The Refinement of Source. Suffer bashing damage to squeeze out a point of Pyros as an instant action. PTC 2e 53
Irritable The Divine Fire roils inside you, leaving you restless and uneasy. PTC 2e 310
Kinesthesia Your focus on your reflexes interferes with concentration. PTC 2e 310
Masked The Refinement of Mortality. Spend Pyros to delay the onset of Disquiet. PTC 2e 44
Patient The Refinement of Self. Spend Pyros to raise your Azoth in Doors. PTC 2e 47
Reckless You're overtaken by uncautious caprice. PTC 2e 311
Regressive You've lost your grip on human motives and behavior. PTC 2e 311
Resourceful The Refinement of Pyros. Spend Pyros to increase a tool's equipment bonus temporarily. PTC 2e 68
Sensitive The Refinement of Mystery. Spend Pyros to identify the supernatural. PTC 2e 62
Synesthesia Your senses are overactive and disrupt one another. PTC 2e 312
Tenacious The Refinement of Corpus. Spend Pyros to increase the number of rolls you can commit to an extended action. PTC 2e 50
Tormented Pain and suffering have severely imbalanced your alchemical humours. PTC 2e 312
Tuned In The Refinement of Aid. Spend Pyros to sense the way to your throngmates. PTC 2e 59
Unchained Conditions
Aetheric Bleed Exertion in demonic form has you releasing accumulated Aether. DTD 209
Angel Empathy The Integrator Agenda. Resolve to understand and exploit the angelic mindset. DTD 95
Betrayed Someone you trusted has sided with the God-Machine against you. DTD 119
Blackballed The heat you've drawn makes you a liability for nearby demons. DTD 120
Blown One of your Covers is useless, and the God-Machine is now actively targeting it. DTD 119
Demonic Disconnect You've failed to maintain human empathy while in your demonic form. DTD 209-210
Demonic Rage Pain and frustration suffered in demonic form provoke frenzied violence. DTD 210
An Eye for Disorder The Saboteur Agenda. Resolve to intuit the best course of action to upend a system into chaos. DTD 97
Flagged The agents of the God-Machine have their attentions directed your way. DTD 120
Hunted God-Machine assassins have been alerted to your compromise and are searching you out. DTD 119
I Know Someone The Tempter Agenda. Resolve to make the right connections to fit in anywhere. DTD 99
Implanted You have a weird gadget implanted in your body and this is not normal. FoH 155
Impostor You've let the lies of Legend pile up. DTD 119
Memory Hole Errors in god-hacking have disrupted your access to a particular Skill. FoH 80
Of the Machine The demon has god-hacked to disguise her fallen nature within a project. FoH 78
Overclocked You've stored more Aether than your body can normally process at once, and must soon vent the excess. FoH 81
Phantom Pain Your focus is disrupted by the gnawing feeling of a missing demonic form ability. FoH 160
Plugged In You've jacked an angel's Cover, and the God-Machine is watching you as if you were that angel. DTD 118-119
Prepared for Anything The Inquisitor Agenda. Resolve to make an instant logical connection or breakthrough. DTD 93
Surveilled Agents of the God-Machine are compiling intelligence to identify you. DTD 120
Demon-Blooded Conditions
Activated The God-Machine has broken your Cipher. You have four Key Embeds and three Interlocks, but once per session, the God-Machine may act through you. HtH 35
Catalogued The God-Machine is probing your Cipher. You have two Key Embeds and an Interlock, but the God-Machine is watching your status. HtH 35
Examined The God-Machine has accessed your Cipher. You have three Key Embeds and two Interlocks, but you're scrutinized enough to pose demons a risk of compromise through you. HtH 35
Noted The God-Machine is looking for your Cipher. You have one Key Embed. HtH 35
Begotten Conditions
Gorged Your Satiety is comfortably sated. You inflict Nightmares easily, but are not resistant to supernatural compulsion. BTP 320
Ravenous Your hunger consumes you, both mentally and physically, until you find sustenance. BTP 320
Sated Your Satiety sits in an uncomfortable middle, and you are vulnerable to Anathema. BTP 320
Slumbering You've feasted too much, and your Horror sleeps to digest, denying you its power. BTP 321
Starving Your Satiety is low, making you sharp and ready to feed. Your Atavisms wax in power, but your Lair is hazy and distant. BTP 321