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Contracts (2nd Edition)

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Contract Cost Dice Pool Loopholes Description Book
Arcadian Contracts
Contracts of the Crown
Hostile Takeover ●● None One of the owner's possessions Declare yourself, and up to your Presence in allies beside you, a rightful guest, unharried by protection from intruders. CTL 2e 128
Beast Guard animals obey you.
Fairest +2 to Clash of Wills against owners of supernatural locations.
Mask of Superiority Presence + Subterfuge + Wyrd Match the dress code Apply your Presence as false Status, convincing others you rank in their organization. CTL 2e 128
Fairest Bypass a Door in Social Maneuvering.
Ogre Apply successes as an Intimidation bonus.
Paralyzing Presence ●● Presence + Intimidation + Wyrd
vs Composure + Tolerance
Touch a lone target Overwhelm a target with your presence, rendering them Insensate. CTL 2e 129
Darkling You may substitute Manipulation for Presence.
Fairest +3 bonus to activate.
Summon the Loyal Servant None A favor for the source element Conjure a loyal servant from the elements for a scene, like a weak Hedge ghost. CTL 2e 129
Elemental Add Glamour and Willpower to merge with the elemental servant and assume its properties.
Fairest Add Willpower to bind the servant to guard a Hollow indefinitely.
Tumult ●● Presence + Empathy + Wyrd
- Resolve
Plant folding paper on the subject Fold a subject's name to read her weaknesses and spend successes on inflicting disorienting Conditions or specifying conditional triggers. CTL 2e 129
Fairest Read and inflict Inspired, Swooned, and Wanton.
Ogre Read and inflict Bestial, Cowed, and Frightened.
Royal Contracts of the Crown
Discreet Summons ●/●● Manipulation + Persuasion + Wyrd
vs Composure + Tolerance
From an enemy's holdings, or for good payment For one scene, draw out a desired Size 1 object or, with two Glamour, invite a hobgoblin to perform a task. CTL 2e 130
Darkling Draw the summons out of shadows.
Fairest Hobs serve until the next sunrise or sunset.
Mastermind's Gambit ●● None Using 50 year old paper Dramatically monologue a +5 plan into existence for a session. CTL 2e 130
Elemental Add Willpower to preserve the plan for a story and expand its bonus to a Mental Specialty.
Fairest You may conjure an organization instead of a plan.
Pipes of the Beastcaller Manipulation + Animal Ken + Wyrd
vs Resolve + Composure
A fluting dance Summon and command animals of a given species with a silver flute. CTL 2e 131
Beast Monitor and command the animals from a distance.
Fairest Add Glamour to affect a second species.
The Royal Court ●●●○ None A five-minute speech Forbid violence from breaking out in a mediated gathering. CTL 2e 131
Fairest Social violence is also forbidden.
Wizened Mental violence is also forbidden.
Spinning Wheel ●●●○ Intelligence + Occult + Wyrd
- Resolve
Prick and draw blood Destine a subject for a certain circumstance or encounter, applying successes as bonuses to approach that destiny or penalties to avoid it. CTL 2e 132
Fairest Take +3 and Inspired to destine positive circumstances.
Ogre Take +3 and Steadfast to destine negative circumstances.
Contracts of Jewels
Blessing of Perfection ●● None Bury charged payment Bless and encourage an object or a Computer, Crafts or Medicine task, substituting your Wyrd as the equipment or Skill dice. CTL 2e 132
Fairest Bless an Expression, Persuasion or Socialize task.
Wizened Blessing lasts for a scene.
Changing Fortunes ●● Wits + Occult + Wyrd
- Resolve
Dramatic failure Whisper tales to curse or bless a subject's next action, by a two-dice modifier or one-success exceptional threshold shift per success. May target a given subject once per session. CTL 2e 132
Ogre Curses inflict Shaken when the same dice pool is rolled, until next sunrise or sunset.
Wizened You may choose to force a reroll.
Light-Shy None A minute still in darkness Fade from conscious notice while your actions remain subtle and you inflict no harm or magic. CTL 2e 133
Darkling Fade from even inanimate detection.
Wizened You may target an object.
Murkblur Manipulation + Subterfuge + Wyrd
vs Wits + Tolerance
Eat an eye Blind a target with fantastic distractions for a turn. CTL 2e 133
Elemental You may instead convince the target they are immersed in a chosen element, suffering any appropriate Tilt.
Wizened Also inflict Disoriented.
Trivial Reworking None Touch something similar to your chosen Mask Mask an object up to Size 3. CTL 2e 133
Darkling Penalize attempts to detect forgery by your Manipulation.
Wizened Mask an object of any Size.
Royal Contracts of Jewels
Changeling Hours ●, ●/5 Size None Name a past owner of the object Grasp and push an object's time, reversing or accelerating its aging or freezing it in place. CTL 2e 134
Elemental Push your associated element's time.
Wizened Spend Willpower to freeze permanently.
Dance of the Toys ●● Manipulation + Crafts + Wyrd Command the device by name Operate a mechanical device at will. CTL 2e 134
Beast Gift the device with basic intelligence.
Wizened Cause the device to move beyond its own power, at your Wyrd in Speed.
Hidden Reality None A show of searching and finding the feature Temporarily realize possible imagined features of your surroundings. CTL 2e 134
Fairest Contest Manipulation + Subterfuge + Wyrd vs Resolve + Tolerance to reimagine a person's Anchors instead.
Wizened Add Glamour to instead discover possible objects present.
Stealing the Solid Reflection ●○ Strength + Larceny + Wyrd A remark of indebtedness from the owner Pull an object's mundane reflection out of a reflective surface. CTL 2e 135
Fairest Pull a person's reflection out as a friendly duplicate with some strange telltale mark.
Wizened Add Glamour to retain supernatural qualities in the reflection.
Tatterdemalion's Workshop ●● None Glasses and archaic tools Jury-rig anything up to Size 5 with no tools and only vaguely associated materials, applying half Wyrd (rounded up) as a crafting bonus. CTL 2e 135
Ogre Hammer even inappropriate materials into shape.
Wizened Jury-rig projects of any Size.
Contracts of the Mirror
Glimpse of a Distant Mirror None Using an enemy's mirror Use a reflective surface as a window to look out another surface that has reflected your face CTL 2e 136
Beast Look out surfaces reflecting someone who has sworn a promise to you or invoked your name
Darkling Hear through the window, and you may choose to make it two-way.
Know the Competition Manipulation + Socialize + Wyrd
vs Composure + Tolerance
Challenged by the subject Play a game to observe a competitor's Anchors and one Aspiration CTL 2e 136
Beast Until dawn, reflect on the competitor as an instant action once to know where he is, what he's doing, and when he plans to leave.
Darkling Observe up to your Wyrd in competitors.
Portents and Visions Manipulation + Occult + Wyrd
vs Composure + Tolerance
Tear up their picture Enter a glossolalic trance to glimpse an important event in the past or present of a visible subject. CTL 2e 137
Darkling You may choose to witness a past transgression and inflict Guilty.
Elemental You may choose to predict a violent event and confer the benefits of the Giant Merit should it play out.
Read Lucidity Manipulation + Empathy + Wyrd
vs Composure + Tolerance
Skin contact Intuit a character's Clarity and any Clarity Conditions. CTL 2e 137
Beast You may use an exceptional success as a dice pool to attack Clarity.
Darkling You may use an exceptional success to confer your Wits as Defense against the subject's next suffered Clarity attack this session.
Walls Have Ears ●/secret None Mortal witnesses hear your secret Share secrets with an object to learn how it was constructed and how to repair or destroy it, how to best use it, or what was happening when it was last touched. CTL 2e 138
Darkling Become Informed about the object's owner, or last owner besides you.
Wizened Add Glamour to glimpse particular other circumstances around the object.
Royal Contracts of the Mirror
Props and Scenery ●○ Manipulation + Persuasion + Wyrd Handle the object Duplicate the form of a present object up to your Size, adding extra bonuses with successes. CTL 2e 138
Darkling Remain transformed until the next sunrise or sunset.
Ogre Duplicate objects up to twice your Size.
Reflections of the Past ● to ●●●●● Intelligence + Occult + Wyrd Spill blood from lethal damage Rewind a reflective surface to watch a reflected scene from a specified time, ranging in Glamour cost from a week ago to a decade ago. CTL 2e 138
Darkling You may ken the reflected past event.
Fairest You may inflict Leveraged upon one of the reflected characters.
Riddle-Kith Manipulation + Larceny + Wyrd
vs Composure + Tolerance
Give a gift to someone of the imitated kith Remold a changeling's fae mien into that of another kith. Face a breaking point with 3 dice upon an unwilling subject. CTL 2e 139
Darkling You may replace the subject's kith blessing.
Elemental You may also alter the subject's apparent seeming.
Skinmask ●● None One of the model's possessions Recite three details about a mortal or Masked being to copy their appearance with your Mask (and your mien if appropriate). CTL 2e 139
Darkling You may purchase the Alternate Identity Merit for one guise, and adopt it reflexively for one Glamour.
Fairest +3 to mimic the subject by intuition about their ways.
Unravel the Tapestry ●●○ Wits + Occult + Wyrd A new debt unpaid Replay the last ten seconds or combat round, with the actions of others unchanged. Once per story, reflexively activate when killed. CTL 2e 139
Darkling Move up to your Stealth in yards before time resumes.
Wizened You may make a surprise attack against one character.
Contracts of the Shield
Cloak of Night None Wear black While sneaking in dim light without drawing attention actively, add half Wyrd (rounded up) to Stealth rolls. You and up to your Dexterity in allies may take a reflexive Stealth action each turn, and your Stealth actions conceal your allies. CTL 2e 140
Darkling You may act and draw attention without ending the Contract.
Ogre You may substitute Stamina for Dexterity.
Fae Cunning ●● None Challenge to a duel Retain Defense against Firearms and surprise attacks. Successful Dodges may redirect attacks, automatically succeeding by your Presence. CTL 2e 140
Elemental Add Resolve as an Initiative and Speed bonus.
Ogre Damage mundane weapons that strike you by your Stamina.
Shared Burden ●● None Skin from the assailant Shed blood on a subject, suffering resistant lethal damage to heal them at a 1:2 point ratio, healing bashing before lethal. CTL 2e 140
Ogre Heal at a 1:3 point ratio.
Wizened Heal lethal damage before bashing.
Thorns and Brambles ●● None Strew Hedge thorns behind you Thorns emerge around you, either draining Glamour from those who move quickly through them, forcing a Dexterity + Athletics roll to avoid being Immobilized, or attacking with your Wyrd as a dice pool. CTL 2e 141
Darkling Absorb drained Glamour.
Ogre Penalize Athletics rolls by your Strength.
Trapdoor Spider's Trick ●(○) None Lure an enemy through the passage Cause an open passage to appear sealed for a scene, or with Willpower, until dawn or dusk. CTL 2e 142
Ogre Allies may see through the illusion.
Wizened Force a Clash of Wills to breach the illusion with supernatural senses.
Royal Contracts of the Shield
Fortifying Presence ●● Presence + Empathy + Wyrd
vs Resolve + Tolerance
Profess friendship Heal two mild Clarity damage, or one severe, through one-on-one interaction with a subject. CTL 2e 142
Fairest Confer your Presence as bonus Defense against the subject's next Clarity attack suffered in the story.
Ogre You may instead make a Clarity attack with Empathy, preventing you from ever healing the subject with this Contract.
Hedgewall ●●○ Intelligence + Survival + Wyrd Plant a seed from the Hedge Surround yourself with a fortress of thorns for (10 × Wyrd) yards, conferring substantial concealment from ranged attacks and inflicting lethal damage when climbed. CTL 2e 142
Beast Enemies in the fort take -2 to Resolve.
Ogre Lasts until next sunrise or sunset.
Pure Clarity ●●○ Resolve + Composure + Wyrd Wear a gauntlet and silk glove Steel yourself to shrug off one breaking point caused by your actions within a scene. CTL 2e 143
Fairest You may shrug off breaking points independent of your actions.
Ogre You may instead shield an ally from a breaking point.
Vow of No Compromise ●○ None Destroy a symbol of the Gentry Touch a subject and become Stoic to downgrade a point of aggravated damage. CTL 2e 143
Ogre Become Inspired to seek vengeance.
Elemental Treat the immersion of your associated element as a touch.
Whispers of Morning ●● None Unarmed and unarmored Become insubstantial like a Hedge ghost. CTL 2e 143
Ogre Carry a subject with you. If unwilling, contest Presence + Occult + Wyrd vs Stamina + Tolerance.
Wizened Pick Size 1 objects up to dissolve them with you. You may choose to materialize them when setting them down.
Contracts of the Steed
Boon of the Scuttling Spider None Swallow a spider Cross walls, ceilings, and treacherous terrain freely. CTL 2e 144
Beast Successful grapples may restrain like exceptional successes.
Darkling +2 to Stealth when crossing.
Dreamsteps Intelligence + Empathy + Wyrd
vs Fortification
A childhood comfort of yours or your Touchstone's Touch a sleeper and enter their dream in Dream Form. CTL 2e 144
Beast Adopt an observed nightmare as your mien and inflict Spooked on the dreamer within the chapter.
Fairest Become Informed about the dreamer's inner life.
Nevertread None Leave a calling card somewhere Supernaturally conceal your tracks. CTL 2e 144
Beast Also conceal the tracks of allies up to twice your Stealth.
Wizened Trap your hidden tracks like a Safe Place with a rating of your Dexterity.
Pathfinder None Prick yourself on the thorns Dowse your way to a given feature of the Hedge. CTL 2e 144
Beast Intuit the presence and hostility of Hedge locals.
Wizened Identify found goblin fruit and whether they are safe to eat.
Seven-League Leap None Boots newly stolen from an enemy Clear (10 × Wyrd) yards with a Strength + Athletics leap. CTL 2e 145
Beast +10 Speed for a scene, and in a foot chase, take the Edge.
Ogre Leap as an unarmed attack at +2, inflicting Knocked Down.
Royal Contracts of the Steed
Chrysalis ●● None Near the chosen animal in its habitat Transform into one of two Size 1-7 animals chosen when you buy this Contract, able to communicate with fellow such animals. CTL 2e 145
Beast Choose another two animal forms.
Ogre Choose animals up to Size 15.
Flickering Hours ●(○) Wits + Occult + Wyrd
vs Resolve + Tolerance
Smash an antique timepiece Individually half or double the rate of time through the Hedge for yourself, or with Willpower, fellow travellers or pursuers. Until next sunrise or sunset, confer the Edge and the Fleet of Foot Merit with a rating of your Wyrd on quickened beneficiaries. Roll only if contested. CTL 2e 146
Beast When you spend Willpower, you may include subjects later encountered along the way.
Elemental Inflict the effects of the Ice Tilt to traverse your wake, reskinned for your appropriate element.
Leaping Toward Nightfall ●●●○ Intelligence + Occult + Wyrd
vs Resolve + Tolerance
A piece of the Hedge Push a character or object up to Size 10 forward in time with a riddle for a set duration up to your successes in days. CTL 2e 146
Beast You may inflict Disoriented for a scene when the target reappears.
Darkling Erase the scene from which the target was pushed from their memory.
Mirror Walk ●○ Wits + Survival + Wyrd The name of someone reflected on the other side Reach or travel through reflective surfaces, into one nearby and out one you have touched before. CTL 2e 146
Beast You may remain in the reflected world without exiting, at +2 to navigate.
Elemental Exit invisible for your successes in minutes.
Talon and Wing ●/effect None Eat a piece of the chosen animal Gain the +10 Speed, the +3 perception senses, and/or the upgraded unarmed damage of a chosen animal. CTL 2e 147
Beast Ignore fatigue.
Darkling Add Glamour to develop a grave Poison with your Wyrd in Toxicity.
Contracts of the Sword
Elemental Weapon ●● Presence + Survival + Wyrd Perform a trick with the element Fashion an archaic weapon from the elements, applying successes to increase weapon rating or range or reduce Initiative penalty. CTL 2e 147
Darkling Shadow weapons may blind instead of damaging.
Elemental Wield a weapon of the appropriate element and contest Presence + Intimidation vs Stamina + Tolerance to stun a foe.
Might of the Terrible Brute ●● None Fight multiple opponents at once Add a grapple maneuver to steal the opponent's Strength, immobilizing them when emptied. CTL 2e 148
Beast The maneuver may steal Dexterity instead.
Elemental Gain the benefits of the Giant Merit.
Overpowering Dread Presence + Intimidation + Wyrd
vs Composure + Tolerance
In shadow Frighten a subject into fleeing. CTL 2e 148
Elemental Contest two subjects at once.
Fairest Console and take advantage of the subject's fear to instead inflict Swooned.
Primal Glory ●● None Ingest the element Embrace an element as 1/1 Armor that deals lethal damage in close contact. Suffer no damage from the element as it is, and half magical damage from it. CTL 2e 148
Elemental Extend damage from the appropriate element for your Wyrd in yards.
Ogre Suffer no damage from even magical forms of the element.
Touch of Wrath Intelligence + Crafts + Wyrd Leave a handprint Cause Structure damage to an object with touch and threats. CTL 2e 148
Elemental Double damage against natural materials.
Wizened Harm the object with a gaze.
Royal Contracts of the Sword
Elemental Fury ●/Tilt (●/+20 yds) None Rage and rave Conjure Environmental Tilts from the elements. CTL 2e 149
Elemental Inflict your Presence in bashing damage within the area.
Fairest The Tilts stay their hand against your allies.
Oathbreaker's Punishment ●● Wits + Empathy + Wyrd
- Composure
Promisesworn to you Intuit the most serious promise a person has broken without making amends. You may harrow the person within the fortnight with a waking nightmare for each success. CTL 2e 149
Elemental Expose the subject's guilt, inflicting Notoriety.
Wizened Know the details of the breaking of the promise.
Red Revenge ●●● None Avenging a friend Go Berserk. Take 3/3 Armor and +3 to Initiative, Intimidation, and Physical dice pools. CTL 2e 149
Elemental Close combat attacks gain a +1 weapon bonus.
Ogre Your strikes Knock Down.
Relentless Pursuit ●● None Old running shoes Name your quarry to intuit their direction, distance, and dimension from you until next sunrise or sunset. CTL 2e 150
Beast Envision your quarry's current situation.
Elemental Add Glamour when the sun reaches the horizon to reset the Contract's duration and add a cumulative +1 to pursue.
Thief of Reason ●○ Presence + Subterfuge + Wyrd
- Resolve
Victim expresses doubt in their sanity Roll successes as a Clarity attack, or an attack to temporarily reduce another stability trait. The attack also saps Willpower. Suffer a breaking point at 4 dice. CTL 2e 150
Beast You may contest Presence + Intimidation + Wyrd vs Composure + Tolerance to provoke a Fugue in the victim.
Fairest Add Glamour to name a conditional trigger that hangs for a day.
Contracts of the Four Seasons
Contracts of Spring
Cupid's Arrow Wits + Empathy + Mantle
vs Composure + Tolerance
Ivy flower Learn a subject's most ardent desire, and any associated Conditions or Tilts. You may refocus them around a new desire for a scene. CTL 2e 151
Dreams of the Earth ●● Presence + Expression + Mantle
vs Composure + Tolerance
Sand in their eyes Lull a subject to sleep, which only lethal damage may interrupt for a minute per success. CTL 2e 151
Gift of Warm Breath None Feed them with your own cooking Heal a subject of fatigue and bashing damage. CTL 2e 151
Spring's Kiss ●(●) None Yellow rain gear Inflict Heavy Rain, and for extra Glamour, Flooded. CTL 2e 151
Wyrd-Faced Stranger Presence + Subterfuge + Mantle
vs Composure + Tolerance
A token of sentimental value Appear as whom a subject most wants to see. Add your Mantle as bonus dice to stay in character. CTL 2e 152
Royal Contracts of Spring
Blessing of Spring ●●(○) Intelligence + Medicine + Mantle
vs Stamina + Tolerance
Decorative ribbons and a dance Brew a cordial of spring that causes plants to mature and fruit, heals animals and people of damage and transitory illness and poisons, and cures changelings of one Clarity Condition and point of Clarity damage. Everything returns after a scene. CTL 2e 152
Gift of Warm Blood ●○ Wits + Medicine + Mantle Bleed for lethal damage Downgrade a point of damage on the subject for each success. CTL 2e 152
Pandora's Gift ●● None Target just gave you a gift Initiate a Build Equipment action at double the speed to mold a subject's desires into an object until next sunrise or sunset. Use as a bribe for a +3 Social bonus and a Glamour point. CTL 2e 152
Prince of Ivy ●●○ Presence + Expression + Mantle Bleed while barefoot in soil Summon strangling vines. Each turn, you may sacrifice your movement, your action, and/or your Defense to establish a new grapple per. The vines roll successes as a dice pool at +3 and contest grapples reflexively. CTL 2e 153
Waking the Inner Fae Manipulation + Expression + Mantle
vs Composure + Tolerance
Tell them your secret desires Inflict Wanton with a counterfeit gift wreath. Once a scene for the remaining story, recover Willpower by enticing your last victim into an action. CTL 2e 153
Contracts of Summer
Baleful Sense Wits + Intimidation + Mantle
vs Composure + Tolerance
Goaded into screaming at you Smell a subject's fiercest anger, and any associated Conditions or Tilts. You may refocus them around a new enmity for a scene. CTL 2e 153
Child of the Hearth None Blow on an ember or spark Inflict Extreme Heat or Extreme Cold, and shield yourself from either. CTL 2e 154
Helios's Light None Big summer hat Project blinding sunlight, dealing half its damage as an occult bane. CTL 2e 154
High Summer's Zeal ●● Presence + Persuasion + Mantle
vs Composure + Tolerance
Foe drew first blood Force a foe to spend Willpower or stand and fight, ignoring Beaten Down. CTL 2e 155
Vigilance of Ares None Martial exercises Predict ambushes and traps. Add Mantle to Initiative. CTL 2e 155
Royal Contracts of Summer
Fiery Tongue ●○ Presence + Intimidation + Mantle
- Resolve
Asserting dominance or superiority Rebuke and insults open two Doors and deal bashing damage, or lethal against the fae. CTL 2e 155
Flames of Summer ●● Strength + Survival + Mantle Eat ice Ignore wound penalties and unconsciousness from injury, and take +2 as a Physical bonus. CTL 2e 155
Helios's Judgment ●(○) Dexterity + Athletics + Mantle Foe wears gold Use a ray of sunlight as a returning thrown weapon with Mantle for a weapon rating, Range 10/30/50, and Initiative -2. With Willpower, it deals aggravated damage. CTL 2e 155
Solstice Revelation None Light a fired lantern Illuminate an area to prevent hiding, forcing a Manipulation + Tolerance - Mantle roll to preserve mundane stealth, or a Clash of Wills against supernatural stealth. CTL 2e 156
Sunburnt Heart ●● Manipulation + Persuasion + Mantle
vs Composure + Tolerance
Shine light into their eyes Drive a subject Berserk, and add Mantle as a bonus to redirect their fury. CTL 2e 156
Contracts of Autumn
Autumn's Fury ●●(●) None Level a metal rod at foes Breathe out the Heavy Rain and Heavy Wind Tilts around you. For extra Glamour, each turn, the storm rolls successes as a +1L attack pool. CTL 2e 156
Last Harvest None Your Touchstone Once per session, take 9-Again to harvest Glamour from a subject, or 8-Again to harvest the Glamour of Autumn. CTL 2e 156
Tale of the Baba Yaga Manipulation + Subterfuge + Mantle
vs Composure + Tolerance
A familiar tale Render the audience of a scary story Shaken. CTL 2e 157
Twilight's Harbinger None Item of value to an involved subject Know by omens when a given circumstance's end is about to come. CTL 2e 157
Witches' Intuition Wits + Subterfuge + Mantle
vs Composure + Tolerance
Tell one of your fears Taste a target's greatest fear, and any associated Conditions or Tilts. You may refocus them around a new fear for the scene. CTL 2e 157
Royal Contracts of Autumn
Famine's Bulwark Wits + Occult + Mantle Eating recently handraised fruit Read omens to ask the Storyteller a yes-or-no question per success. With multiple successes, one answer is false. CTL 2e 157
Mien of the Baba Yaga ●● Presence + Intimidation + Mantle
vs Composure + Tolerance
Name their fear Appear as a subject's greatest fear, driving them to flee and attacking their Clarity if applicable. CTL 2e 158
Riding the Falling Leaves ●● Dexterity + Occult + Mantle Catch a falling leaf Erupt into leaves flying on the wind. Once per turn, reflexively Dodge a non-saturation attack, and spend Glamour to inflict Spooked on success. CTL 2e 158
Sorcerer's Rebuke ●● Manipulation + Occult + Mantle Half a minute of grand warning Touch a subject to strip them of Glamour or other supernatural energies. CTL 2e 158
Tasting the Harvest ●/subject Presence + Subterfuge + Mantle Jumpscare them Eat subjects' fears, immunizing them from natural fear and adding your Mantle to contest supernatural fears. Grant +1 to rally against one such fear. CTL 2e 158
Contracts of Winter
The Dragon Knows Wits + Empathy + Mantle
vs Composure + Tolerance
Look into their eyes Taste a subject's deepest regret, and any associated Conditions or Tilts. You may refocus them around a new sorrow for a scene. CTL 2e 159
Heart of Ice ●● None Barefoot in the cold Freeze down to the heart, becoming immune to cold and emotional sway. CTL 2e 159
Ice Queen's Call None Someone shivers Gather the Blizzard Tilt, to which you are immune. CTL 2e 159
Slipknot Dreams Manipulation + Empathy + Mantle
vs Resolve + Tolerance
Present them with a gift Take the place of a subject's regretful yearning, rendering them Swooned. CTL 2e 159
Touch of Winter Intelligence + Science + Mantle Write your name in the surface Flash-freeze a body of water by touch. CTL 2e 160
Royal Contracts of Winter
Ermine's Winter Coat None Hidden in a burrow Blend in, taking +3 to Stealth and penalizing attacks against you by -3. In mundane company, reduce the bonus for fae to pick you out as if at half Wyrd. CTL 2e 160
Fallow Fields ●● Manipulation + Empathy + Mantle
vs Resolve + Tolerance
Write their Touchstone's name Temporarily empty a subject's capacity for love, rendering them Broken and denying the use of their Anchors. CTL 2e 161
Field of Regret ●/target, ○ Presence + Empathy + Mantle
- Resolve
Melancholy song Harrow others with lonely hauntings, sapping Willpower and inflicting lethal damage. CTL 2e 161
Mantle of Frost ●● None Dramatically drop your coat Project an Extreme Cold strong enough to encase subjects in ice, to which you are immune. CTL 2e 161
Winter's Curse ●●○ Presence + Survival + Mantle
vs Resolve + Tolerance
Swallow an ice cube Freeze a subject's heart except concerning you, stripping the capacity for teamwork or Willpower and holding breaking points in abeyance. CTL 2e 161
Goblin Contracts
Blessing of Forgetfulness ●● Manipulation + Subterfuge + Wyrd
vs Composure + Tolerance
Painful events you helped weather Overwrite the memory of one incident with an innocuous replacement. CTL 2e 162
Glib Tongue None A harmful lie Tell a lie which mortals always believe. Add your Wyrd as a Subterfuge bonus against supernatural listeners. CTL 2e 162
Goblin's Eye None Mark your eyelids with owl's feather ashes You may Clash of Wills to pierce magical concealment by kenning, and ask questions about the nature of a kenned supernatural effect. CTL 2e 163
Goblin's Luck None Rivals also benefit Benefit from lucky circumstances. CTL 2e 163
Huntsman's Clarion ●● Wits + Empathy + Wyrd Blindfolded Detect the presence, but not location, of Arcadian forces for a mile per Wyrd, starting in the Hedge. CTL 2e 163
Lost Visage ●● None Leave behind a telltale possession Erase yourself from memories of a scene. Supernatural memories force a Clash of Wills, and Gentry and Huntsmen are immune. CTL 2e 163
Mantle Mask None Decorate the flesh appropriately Appear to assume a different Court Mantle, or lack thereof. CTL 2e 164
Sight of Truth and Lies None Business occasion So long as you tell no lies, identify mundane lies and force a Clash of Wills against supernatural lies. CTL 2e 164
Uncanny ●● None Untrained Take the rote quality on your next nonmagical, unresisted and uncontested rolled action. CTL 2e 164
Wayward Guide ●/subject None Lose your way too Alter signs and markers to make mortals lose their way. You may target yourself to force a Clash of Wills against supernatural trackers. CTL 2e 164
Notation Legend
Dot of a Trait Rating (Skills, Merits)
Power Trait Point (Vitae, Mana)
Willpower Point
Alternate Costs ●/●●●
Costs per Item ●/item
Optional Costs (●)
Cost Ranges ● to ●●●
Combined Notation ●(○)
○, ●/item