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Disciplines, Core (2nd Edition)

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Name Rank Cost Prerequisites Book/Description Dice Pool
Animalism Second Edition Corebook 126
Feral Whispers (•) - Speak with and command animals. Manipulation + Animal Ken + Animalism
Raise the Familiar (••) Turn dead animal into a loyal proto-vampire -
Summon the Hunt (•••) ●● Call animals to a location or target with spilled blood. Presence + Animal Ken + Animalism
Feral Infection (••••) ●● Drives animals, humans and vampires into a frenzy. Presence + Intimidation + Animalism
Lord of the Land (•••••) ●●●○ to ●●●●●●●●●○ Mark territory as own, intruders take penalties. -
Auspex Second Edition Corebook 128
Beast's Hackles (•) - to● Answer questions about weaknesses and danger. Wits + Empathy + Auspex
Uncanny Perception (••) - to ● Answer questions about the targeted characters secrets Intelligence + Empathy + Auspex
Spirits Touch (•••) - Answer questions about the targeted objects secrets Wits + Occult + Auspex
Lay Open the Mind (••••) Telepathy and mind-reading. Invoke conditions. Intelligence + Socialize + Auspex vs. Resolve + Blood Potency
Twilight Projection (•••••) ●● Project own senses into twilight Intelligence + Occult + Auspex
Celerity Second Edition Corebook 130
Celerity (•) to (•••••) (●) Persistent improved defense or dodge. Activate for supernatural speed benefits.
Dominate Second Edition Corebook 131
Mesmerize (•) - Mesmerized Imposes "Mesmerized" Condition. Control with short commands. Intelligence + Expression + Dominate vs. Resolve + Blood Potency
Iron Edict (••) (●) Mesmerized Imposes "Dominated" condition. Give long, detailed commands. -
Entombed Command (•••) - Mesmerized Establish triggers for other dominate powers. Intelligence + Subterfuge + Dominate - victim's Resolve
The Lying Mind (••••) ●● Mesmerized Imposes "Amnesia" or "False Memories" condition. -
Possession (•••••) ●○ Mesmerized Control victims body. Intelligence + Intimidation + Dominate - victim's Resolve
Majesty Second Edition Corebook 133
Awe (•) - Become center of attention. Subjects become "Awed". -
Confidant (••) - Awed Imposes "Charmed" condition. Presence + Empathy + Majesty vs. Resolve + Blood Potency
Green Eyes (•••) Charmed or Enthralled Shift emotions by spending Vitae. Subjects will perform requests. -
Loyalty (••••) ●● Charmed Imposes "Enthralled" condition. Manipulation + Empathy + Majesty vs. Resolve + Blood Potency
Idol (•••••) (●●○) Awed Enhances Awe's effect (free) or immediately (at cost). Cannot be harmed. -
Nightmare Second Edition Corebook 135
Dread Presence (•) - Conjure brief illusions. Improves intimidation. Prevents foes spending willpower.
Face of the Beast (••) Imposes "Frightened" condition. Causes fleeing. Presence + Empathy + Nightmare vs. Composure + Blood Potency
Grand Delusion (•••) ●● Imposes "Delusional" condition. Manipulation + Empathy + Nightmare vs. Composure + Blood Potency
Waking Nightmare (••••) Create and control hallucinations. Presence + Empathy + Nightmare vs. highest Composure + Blood Potency in group
Mortal Terror (•••••) ●○ Frightened or Delusional Imposes "Broken" condition. Do lethal damage with fear. Presence + Intimidation + Nightmare – victim’s Composure
Obfuscate Second Edition Corebook 137
Face in the Crowd (•) - Blend into surroundings, visible but unnoticeable. Hides predatory aura.
Touch of Shadow (••) Cast Face in the Crowd on object or person. Wits + Larceny + Obfuscate
Cloak of the Night (•••) Become invisible.
The Familiar Stranger (••••) ●● Disguise self or other as a desired person.
Oubliette (•••••) ●●●○ to ●●●●●●●●●○ Designate an area. May use obfuscate at a distance on anything in the area at discount.
Protean Second Edition Corebook 139
Unmarked Grave (•) Varies Merge with soil
Predatory Aspect (••) Take on animal traits.
Beasts Skin (•••) ●● Transform into predatory animal.
Unnatural Aspect (••••) Take on a horrific trait
Primeval Miasma (•••••) ●●● Transform into smoke
Resilience Second Edition Corebook 141
Resilience (•) to (•••••) (●) Downgrade damage and increase stamina. Improves armor and defenses.
Vigor Second Edition Corebook 141
Vigor (•) to (•••••) (●) Improve strength.


Notation Legend
Dot of a Trait Rating (Skills, Merits)
Power Trait Point (Vitae, Mana)
Willpower Point
Alternate Costs ●/●●●
Costs per Item ●/item
Optional Costs (●)
Cost Ranges ● to ●●●
●●+
Combined Notation ●(○)
○, ●/item