Embeds (2nd Edition) - Codex of Darkness Wiki

Embeds (2nd Edition)

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Name Description Pool Source
Cacophony
Apple of Discord Make an object irresistibly desirable to all humans present. Causes anyone affected to gain the obsessed condition and will actively work to gain the object and prevent anyone else having it. Manipulation + Expression Vs. Integrity FoH 93
Anarchism Causes a target to no longer care about social repercussions for their actions. Causes all appeals to peers, law or authority to be ignored. Manipulation + Politics - Composure FoH 94
Breakdown When the target tries to use a skill selected by the Embed user, they will instead use a different skill from the same category (Social, Physical, Mental). Wits + Medicine - Resolve FoH 94
Bystander Effect Attack someone in plain few without anyone else choosing to intervene. Manipulation + Intimidation DtD 125
Cause and Effect Invoking the Butterfly effect and providing an unrelated stimulus, the Demon causes a small event of nearly any sort to take place in their presence. Wits + [any Skill] DtD 125
Combustion The Demon renders almost any object flammable or prone to explosion. Wits + Science DtD 126
Cool Heads Prevail Prevents or ends a combat immediately, as those involved relax. Manipulation + Empathy -Composure DtD 126
Deafen Literally deafens a select victim. Manipulation + Medicine - Stamina DtD 126
Devil's Advocate Causes a victim to reflexively take the opposite stance to the demon's most recently stated position. Manipulation + Subterfuge - Resolve DtD 126
Fire Drill Activates alarms or sirens in the nearby area, penalising the perception rolls of anyone who does not know it is a false alarm by the Demon's Primum. Wits + Science FoH 94
Fractal Reality Encodes an action that has previously been performed to happen again under the same circumstances. Requires an exceptional success or a success on a chance die to perform. Repeating that action (performing an action with the same skill) will automatically cause an exceptional success on a single success. All future uses after that are penalised with no 10-again. Wits + Science FoH 95
Hesitation Forces a target to react slowly, potentially penalizing initiative. Manipulation + Intimidation - Resolve DtD 127
Hush Silences a combat, allowing it to take place unheard by those nearby. Dexterity + Brawl - Defense DtD 127
Just Bruised Allows the demon to mitigate the damage taken from almost any source. Wits + Medicine DtD 128
Knockout Punch Knock out a victim with a single blow for a defined period. Dexterity + Brawl - Defense DtD 129
Left or Right? Force the outcome of an event that contains only two possibilities, such as a coin flip. Manipulation + Science DtD 129
Lucky Break The demon achieves a specific desired ends through random chance. Manipulation + Occult DtD 129
Merciless Gunman Enables the demon to casually massacre large numbers of individuals quickly with a firearm. Dexterity + Firearms DtD 130
No Quarter The demon intensifies a fight, causing all those involved to aim to kill or maim their opponents, refusing to back down. Manipulation + Brawl vs. Resolve DtD 130
On the Mend Heals a target, potentially even of aggravated damage. Wits + Medicine DtD 131
Password Entropy When entering a password in a computer or machine, you will enter the correct password. Wits + Computer FoH 95
Play Possum Die for a number of hours equal to Primum, after which time come back to life. Damage taken after 'dying' is restored, but wounds suffered prior remain. Manipulation + Medicine FoH 96
Raw Materials The demon breaks an object, causing a new object of similar size but of the demon's choosing to appear in the location by happenstance not long after. Manipulation + Crafts DtD 131
Ripple Causes a ripple effect with the entire scene suffering misfortune and extra damage. Any damage taken will be suffered again next turn with the same severity and half the total amount of damage from a secondary but related source. Wits + Science FoH 96
Sabotage With a touch, the demon cripples a device such that it will no longer function until repaired. Dexterity + Crafts DtD 131
Shatter Allows the demon to utterly destroy small objects with a touch. Wits + Crafts DtD 131
Shifty Eyes Causes a victim to distrust another chosen individual. Manipulation + Subterfuge - Resolve DtD 132
Special Someone Allows the demon to stumble upon an individual matching certain desired criteria, though never a specific person. Wits + Empathy DtD 132
Trip Causes someone to trip over and suffer the "Knocked Down" tilt. Wits + Athletics - Dexterity FoH 96
Victory at any Price Increase the number of successes on the prior roll by one. The result of the "Victory at any Price" roll determines the toll the Demon pays in blood for use of this ability. Wits + Science FoH 97
Instrumental
Ambush Prepare a perfect ambush for some victims, gaining surprise for the first round of a combat. Wits + Stealth DtD 132
Call Out Weakens the desire of a target's allies to continue fighting. The target's allies will easily suffer the beaten down tilt, run away or surrender after minor damage. Manipulation + Intimidation vs. Presence + Supernatural Tolerance FoH 97
Check Backdrop The demon curses a combat with imprecision and confusion, such that all firearm attacks that do not take at least one turn aiming will automatically miss. Manipulation + Firearms DtD 133
Data Retrieval Become capable of viewing any data that a device has ever recorded or observed, but only at the time point that you specify. Wits + Computer FoH 97
Data Wipe Deletes electronic data more completely, penalises any attempts to recover the data by the Demon's Primum. Wits + Computer FoH 98
Download Knowledge Temporarily grants bonus Skill dots to a Demon. Wits + Computers DtD 133
Efficiency Enables the demon to perform extended actions and tasks with greatly increased speed. Wits + Academics DtD 133
Ellipses Causes a victim to get engrossed in some distracting activity. Manipulation + Expression DtD 133
Freeze Assets Perfectly blocks a victim from being capable of spending or acquiring any form of money for one day. Manipulation + Academics - Resources DtD 134
Fulcrum Point Moves even very large objects a short distance with a simple push. Wits + Science DtD 135
Functional Identity Change the functional purpose of a tool, allowing you to use its bonuses towards a different purpose. Wits + Crafts FoH 98
Fungible Knowledge Swaps the demon's skill ratings for a scene. Wits + Academics DtD 135
High of Birth Retroactively alters a human's fate so that they become wealthy or gifted and gain merits. A week later, the God Machine will send an angel to investigate the individual. Manipulation + Politics FoH 98
Knock-Off Dramatically change the value of an object, or change an equipment bonus. Dexterity + Larceny FoH 99
Like I Built It Grants the demon the ability to perfectly use and understand an object or structure, gaining bonus dice to its use. Wits + Craft DtD 135
The Map Is Not The Territory Inhibits a victim's ability to gain any sort of knowledge or benefit from printed materials. Manipulation + Academics - Intelligence DtD 136
Miles Away Fills the demon's ears with a comforting sound, that grants bonuses to resist distraction or suffering. Wits + Expression DtD 136
Momentum Allows the demon to use any other character's action to springboard their own, granting bonus dice based off that character's roll. Wits + Science DtD 136
Open Sesame Manipulates probability so that the Demon will "discover" that a door, window or other entrance to somewhere is unlocked. Wits + Larceny - Special Penalties FoH 99
Read Hostility Grants the ability to the demon or others to sense hostile intentions of new arrivals to the scene. Wits + Subterfuge DtD 137
Right Tools, Right Job Allows the demon to use virtually any tool for any task. Wits + Craft DtD 137
Shift Consequences Transfer the burden of some baleful effect, such as harm or embarrassment, from a beneficiary to someone or something else. Manipulation + Occult - Varies DtD 137
Soup Up Improves a vehicle's stats to closely resemble that often depicted in Hollywood. Dexterity + Drive - Special Penalties FoH 99
Strike First Moves a demon to the top of the Initiative order, even if they were surprised. Wits + Brawl DtD 138
Synthesis Scans a scene, psychometrically determining the cause of recent changes. Wits + Investigation DtD 138
Tag & Release Marks a person or object, allowing the demon to unerringly be capable of finding it for several days. Dexterity + Expression DtD 138
Tools Into Toys Penalizes the use of tools in a task, possibly even rendering it impossible. Manipulation + Craft DtD 139
Trivia Changes the nature of Trivia in the world so that it becomes truth. Manipulation + Expression FoH 100
Turn Blade Significantly reduces the damage from incoming melee weapons. Wits + Weaponry DtD 139
Wasted Time Makes an action take twice as long to complete, due to hiccups and small issues that go wrong. Wits + Science FoH 100
Mundane
Alibi Allows the demon to briefly dislocate from her cover, performing actions elsewhere and unsuspected. Manipulation + Stealth DtD 139
Associate and Integrate Change a single fact about the relationship between two people. Can be detected by unseen sense. Manipulation + Socialise (Vs. Resolve + Composure) FoH 100
Authorized Allows the demon to convince anyone that they have the legal right to be where they are doing what they are doing. Manipulation + Intimidation - Intelligence DtD 140
Clothes Make the Man Change total dots in the target skill to three and one speciality OR gain three specialities and one extra dot in the target skill temporarily, but the demon is branded an Impostor. Wits + Persuasion Vs. Wits + Target Skill FoH 101
Cuckoo's Egg Allows the demon to replace an object with another of comparable size, while forcing the owner to fail to notice. Dexterity + Larceny DtD 140
Deep Cover Allows for the Spoof ability to make the user appear as another Supernatural type. Allows the ability to determine the flavour of supernatural after the first time experiencing being observed magically. Manipulation + Occult FoH 101
Diversion Forces some targets to look away from a desired area, and to not look back for some time. Manipulation + Expression DtD 140
Don't I Know You? Causes a target to find the demon a reminder of familiar faces, improving the demon's social standing with the target. Manipulation + Subterfuge - Resolve DtD 141
Earworm Infects a victim with a consuming thought, which penalizes perception and focus. Manipulation + Expression - Composure DtD 142
Going Native Temporarily turn yourself into a human. Wits + Socialise FoH 102
Homogeneous Memory Manipulates the memories of participants in a previous scene, forcing all witnesses to believe a cover story to explain its events chosen by the demon. Manipulation + Subterfuge - Resolve DtD 142
Identity Theft Forces a victim into a deep sleep for several hours, while the demon usurps their identity. Manipulation + Subterfuge DtD 142
Idle Conversation Prevents listeners from mundanely eavesdropping on the demon's conversations. Manipulation + Socialize DtD 143
In My Pocket Allows the demon to produce a random instance of virtually any desired object from their pocket, provided it has not been established as not being there already. Dexterity + Larceny DtD 143
Interference Jams the ability of angels and the God-Machine to detect demons in an area. Manipulation + Subterfuge DtD 144
Last Place You Look Allows the demon to detect hidden objects in an area and grants bonuses to find them, though it does not inform the demon what those objects might be. Wits + Larceny DtD 144
Like the Movies After having scored an exceptional success or a failure on an action, contrived circumstance allows for a dramatic turnaround, or change in the user's fortunes. The change in fortune results in that action having been performed with a single success, but with a narrative twist. The narrative twist is beneficial if it was an exceptional success, but negative if it was a failure previously. Wits + Academics FoH 102
Living Recorder Allows the demon to specify a target individual to be a "living recorder" for specific duration. The demon can later touch the recorder and experience all that they did during this period. Manipulation + Investigation DtD 145
Lost in the Crowd Enables the demon to remain perfectly undetectable by mundane means so long as they hide in a crowd of at least ten people. Wits + Stealth DtD 145
Meaninglessness Curses a victim such that they lose the ability to comprehend all attempts at communication, in any medium, for a short time. Manipulation + Academics DtD 145
Mistaken Identity Causes the Demon and the target to be mistaken for each other for a number of hours. Manipulation + Persuasion - Composure FoH 103
Never Here Targets of this Embed are forced to forget the demon was even present in a previous scene at all, instead coming up with their own explanations for events she caused there. Manipulation + Stealth - Resolve DtD 146
Occam's Razor Forcing onlookers and the general area to try to rationalize what they witness, the demon gains a bonus to compromise rolls for manifesting obviously supernatural effects like Exploits and Demonic Transformations. Manipulation + Persuasion DtD 146
Partitioned Memory Causes a brief psychic split. The demon can feed fabricated information to a telepathic read, and can multitask a pair of Mental actions. Wits + Subterfuge DSG 100
Persistent Legend Allows a Legend to remain active permanently, instead of disappearing at the end of a scene. Wits + Academics FoH 103
Quick Change Instantly transforms the demon's outfit to meet desired specifications. Manipulation + Subterfuge DtD 146
The Voting Dead Assume the identity of a dead person, which for the period which the Embed is active replaces the real identity of your cover. Manipulation + Politics FoH 103
Unperson For one scene, strips a victim of their ability to identify themselves to anyone, even those intimately familiar with them. Manipulation + Subterfuge - Composure DtD 147
Wave Function Collapse Traps a supernatural being in their current form, preventing them from changing. Demon (or non-human supernatural) forms cannot turn into humans, human-forms cannot turn into demon forms temporarily and Demons in cover cannot separate from their cover in any way. Dexterity + Brawl Vs. Stamina + Supernatural Tolerance FoH 104
Without a Trace Vaporizes all physical traces of the demon from a scene. Manipulation + Investigation DtD 147
You Can Tell Me Causes the target to speak nothing but the whole truth about a subject. Manipulation + Empathy - Composure FoH 105
Vocal
Across a Crowded Room Enables the demon to whisper to any target or targets he can see. Manipulation + Subterfuge DtD 148
Animal Communication Issues a task to an animal. Manipulation + Animal Ken DtD 148
Animal Messenger Tasks an animal with delivering a message to a specific person, who will be able to comprehend the creature's expression. Manipulation + Animal Ken DtD 148
Borrowed Expertise Allows the demon to lend out their skill dots and specialties to other people. Manipulation + [Granted Skill] DtD 149
Common Misconception Causes a target to operate based on faulty information that "everyone knows", penalizing a skill roll. Manipulation + Science DtD 149
Eavesdrop Enables the demon to understand any conversation he can see. Wits + Empathy DtD 149
Everybody Knows Sparks a vile rumor about a victim, which rapidly spreads memetically. Manipulation + Subterfuge DtD 150
Find the Leak Informs the demon of who in a group would most desire to talk about a particular topic, and grants bonuses to encourage them to do so. Wits + Empathy DtD 150
Freudian Slip Forces a mortal to make an honest and heartfelt response to the last thing the demon said. Manipulation + Empathy (-Composure) DtD 150
Heart's Desire Informs the demon of the target's Aspirations, Virtue, and Vice. Wits + Empathy - Composure DtD 151
Imagine Causes a spark of clarity in humans that allows them to see the world free of the God Machine and grants conditions appropriate to such a life-changing event. Manipulation + Persuasion FoH 105
The Look When in eye contact, gives a look that causes total body paralysis while maintained. The victim will slowly die of organ failure or pass out if The Look is maintained for an extended period, but external damage breaks the effect. Manipulation + Intimidation - Stamina FoH 105
Loose Lips Use social activity to cause a target to speak freely about information that they would not otherwise share, removing Doors. The victim passes out with only a hazy memory of the interaction afterwards. Manipulation + Socialise - Stamina FoH 106
Marco Polo The demon whispers a short tune or phrase which anyone present is forced to complete, ruining stealth and ambushes. Manipulation + Persuasion - Composure DtD 151
Mercury Retrograde Forces a miscommunication in a conversation between two targets, which the demon then gets bonuses to exploit. Manipulation + Subterfuge - Wits DtD 151
Muse Instills an idea in a target, and grants the demon bonuses to encourage the target to act on it. Manipulation + Expression - Resolve DtD 152
The Only Word That Matters Causes a person to only say what the Demon wants them to say. Can either apply generally to everything the target says, or can be coded for specific trigger events. Manipulation + Expression - Composure FoH 106
Recurring Hallucinations Curses a victim with nightmarish hallucinations that last for days, penalizing all Mental and Social rolls and forcing regular breaking points. Manipulation + Occult - Resolve DtD 152
Remote Link-Up Allows a Demon to create sensory links between another individual or a group of individual that allows them to share their natural senses (e.g. vision or hearing.) Wits + Socialise FoH 107
Rhetoric Causes the target to temporarily support the Demon's argument in a debate, removing a Door and being temporarily sympathetic to the Demon's point of view. Wits + Subterfuge FoH 107
Social Dynamics Grants the demon knowledge of the dynamics and status of all those within a group, granting bonuses to social interactions that exploits this knowledge. Wits + Socialize DtD 153
Social Engineering Manipulates a target into divulging information that they shouldn't under normal circumstances. The information also provides a +1 bonus to a later, related Computer, Investigation or Persuasion roll. Manipulation + Persuasion FoH 107
Special Message Instills a secret message into a medium such as a song or a work of art, intended for a particular recipient, who will understand the message when they are exposed to the media in question. Manipulation + Expression DtD 153
Strength Through Adversity Causes a target to suffer incredible hardship that lasts for several days and escalates over that period. Once the effect ends, the hardship disappears but the target may come out ahead having laboured under conditions that are resolved. Manipulation + Intimidation - Resolve FoH 108
Sum of all Fears Learn a target's fears, breaking points, loved ones, derangements or Conditions that could be exploited to scare them. Wits + Empathy - Composure FoH 108
Tower of Babel Curses all those present on the scene with the inability to communicate with anyone else for a few turns. Manipulation + Socialize DtD 154
Trick of the Light Causes a single target to see a fleeting and vague illusion of the demon's specifications. Manipulation + Investigation - Wits DtD 154
Trust No One Inflicts a victim with crippling paranoia, preventing them from making use of merits that depend on others, or even to interact casually with friends. Manipulation + Subterfuge - Resolve DtD 155
Voice of the Machine Allows the demon to listen in to what the God-Machine is saying in an area, which may inform what angels are up to or other such knowledge. Wits + Craft DtD 155
Vox Change your voice to perfectly imitate any other voice or mimic other sounds previously heard as the Demon sees fit. Manipulation + Expression FoH 109