Geist: the Sin-Eaters - Codex of Darkness Wiki

Geist: the Sin-Eaters

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In Geist: the Sin-Eaters you play as one who has died and made a deal with an incarnation of death itself to live again.

Origins and Organizations

Sin-Eaters each have a Threshold that describes the type of death that they experienced, and an Archetype that describes their approach to their second life.

Often Sin-Eaters will join a Krewe of like-minded members for mutual support, gaining Krewe Benefits as a result.

Technicalities

The twice-living posses a unique Power Stat trait called Psyche, and a Morality trait called Synergy.

Abilities

Sin-Eaters can unlock Manifestations with the Keys provided by their Geist to create ghostly feats. They can also learn Ceremonies to perform more specific actions.

Many Sin-Eaters gain access to Mementos that are tied to significant deaths.

Advantages

Sin-Eaters have access to several unique Merits beyond mortal scope, including specific Locations and Combat Styles. They can also access the universally available list of Merits.



Ceremonies (1st Edition)
Derangements (1st Edition)
Flaws (1st Edition)
Keys and Manifestations (1st Edition)
Krewe Benefits (1st Edition)
Mementos (1st Edition)

Merits, Geist (1st Edition)
Merits, Locations (1st Edition)
Merits, Restricted (1st Edition)
Merits, Styles (1st Edition)
Merits, Universal (1st Edition)
Morality (1st Edition)

NPCs, Ghosts (1st Edition)
NPCs, Sin-Eaters (1st Edition)
Power Stat (1st Edition)
Thresholds (1st Edition)