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Kiths (1st Edition)

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Kith Description Blessing Book
Beasts
Broadback Beasts of Burden Stoic Forbearance Spend Glamour for +2 to all Stamina rolls for the scene. CtL 102, WM 62
Chimera Amalgamation Goblins Tongue Spend Glamour, +3 on social rolls with Hobgoblins until end of scene. WM 106
Cleareyes Keen Senses Primal Senses +2 to perception rolls. Spend Glamour to heighten senses. WM 67
Coldscale Cold-blooded Reptilian Blood +1 to Composure when resisting emotional manipulation, +2 to Stamina when resisting poisons WM 67
Coyote (American) Trickster The Trickster's Truth Spending Willpower on a Pers or Sub roll grants +5. If vice is Gluttony, Greed or Lust, Manipulation cost is New Dots x 4 WM 107
Hunterheart Predators/Hunters Tooth and Claw Lethal unarmed damage CtL 102, WM 63
Nix (Germanic) River Maiden Consumptive Voice Once per day, after spending a point of glamour; anyone hearing her voice cuts social rolls by half of Nix's Wyrd. Continues until end of scene. WM 107
Riddleseeker Wise/Cunning Animals of Legend Inquisitive Instinct Spend Glamour, for one scene, +2 to all Wits rolls except Perception (Wits + Composure). Free Investigation Specialty "Riddles". NH:GF 102
Roteater Carrion Eaters Scavengers Nature +2 to resist poison/disease, +3 if injested, 9 again perception when scrounging for items. WM 67
Runnerswift Fast Runs Like the Wind +2 Speed CtL 102, WM 63
Skitterskulk Creepy Crawlies Impossible Counterpoise Triple Defense when Dodging CtL 102, WM 64
Steepscrambler Climbers Gifted Climber +3 to Climbing CtL 102, WM 64
Swimmerskin Swimmers Natural Swimmer Can swim at full speed and hold breath underwater as though Stamina 7 CtL 102, WM 65
Truefriend Loyal Pets Companion's Boon Spend Glamour to grant an ally get +3 on a roll. You're mah bro, bro. WM 67
Venombite Poisonous Poisonous Bite Once per scene, one can spend Glamour to make a poisonous Brawling attack that deals no damage. It delivers a poison with toxicity equal to the changeling's Wyrd. Target cannot avoid resulting damage from poison normal Stam + Resolve roll. CtL 102, WM 65
Windwing Flyers Gift of the Sky Reduced falling damage. Spend Glamour to glide one minute per Wyrd dot. CtL 103, WM 66
Darklings
Antiquarian Collectors of Forbidden Secrets Keys to Knowledge 9-Again on Academics and Investigation rolls. Can spend Glamour to temporarily use Encyclopedic Knowledge for one question (If they already have it, they gain +3 to their roll) CtL 106, WM 68
Gravewight Affinity with the Dead Charnel Sight Spend a Glamour to make user able see ghosts until end of scene. CtL 106, WM 69
Illes (Icelandic) Trolls Shadow Beauty Once a day, spend a Glamour to gain Striking Looks •••• for one hour. Gain +2 social when dealing with opposite sex. WM 107
Leechfinger Fae Vampire Sap the Vital Spark Spend Glamour to heal self while damaging the opponent. Deals one lethal to target, and heals either a bashing or a lethal, or downgrades an Agg damage to lethal. Usable once per scene per dot of Wyrd. CtL 106, WM 69
Lurkers Thieves and Pickpockets Larcenous Fingers 9-Again on Larceny rolls, with no penalty for poor equipment. Spend Glamour to gain a +2 to Larceny rolls. 8-Again on Stealth rolls. VL 22
Lurkglider Winged Monsters Gargoyle's Grace Spend Glamour to fall 100 yards without taking damage, +2 to for balancing on ledges. WM 71
Mirrorskin Doppelganger and Identity Thief The Mercurial Visage +3 to disguise rolls CtL 106, WM 70
Moonborn Madness Lunatic's Kiss Once every 24 hours, roll Int + Wyrd vs. Res + Wyrd. Both of you gain the same derangement for a day, but the victim gets a worse version of it. Ends at sunrise for Supernaturals, lasts for a month for humans. WM 71
Nightsinger Music Haunting Nocturne Spend Glamour, roll Perform + Wyrd vs Comp + Wyrd. Listeners gets -2 to Resolve, Empathy, Subterfuge until end of scene. Gains free Expression Specialty in a music form. WM 72
Palewraith Forgotten Light's Aversion Spend Glamour, +1 to defense in shadows (Applies to firearms as well). WM 72
Pishacha (Hindu) Demons Taste of Madness Spend Glamour, and lick opponent. Opponent gains mild derangement (or upgrades to major) for one week of the Changeling's choice. Can only be used once per week. WM 107
Razorhand Promise of Nighttime Violence Ripper's Gift Spend Glamour, hand becomes a knife (1L). Gain Melee Specialty Knives. WM 73
Skogsra (Swedish) Wood Trolls Keepers of the Feral Heart Spend Glamour and look into bird or mammal's eyes. It becomes a loyal pet until next sunrise or sundown. WM 107
Tunnelgrub The Monster Under Your Bed Slither and Squirm Can spend 1 Glamour to wriggle free of restraints or squeeze through tight spaces they normally would be too large to get through. Roll a Dex + Athletics for restraints, and an extended roll for things like tunnels. CtL 106, WM 71
Whisperwisp Spies, Watching and Listening Turncoat's Tongue 9-Again on Empathy and Subterfuge on conversation/gather info. Spend Glamour to whisper a message within earshot. WM 73
Elementals
Airtouched Air/Clouds/Wind Velocity of the Zephyr Can spend Glamour to add Wyrd to Speed or Initiative for the scene. Usable once per scene. CtL 109, WM 74
Apsaras (Hindu) Beautiful Fog Nymphs Enthralling Mist Spend Glamour, change a target's vice to "Lust". Add Wyrd to manipulation against effected individuals. This effect lasts 24 hours. WM 108
Ask-wee-da-eed (American) Will-o-the-Wisp Taste of Ill Luck Spend Glamour, force a successful reroll at -1. Usable once per day. Also, +1 effect to all Contracts of the Hearth. (Those contracts that offer a bonus get an an additional +1, those contracts that offer a negative remove an extra 1) WM 108
Blightbent Living glob of Pollution Caustic Caress Once per day, spend a Glamour, breathe pollution. Roll Dex + Wyrd - targets stamina. Target takes one lethal per success unless they can defend. +3 to resist man-made poisons. WM 78
Di-cang (Buddhism) Humanoid Jewel Peace of Suffering Spend a Glamour, everyone within 10 yards suffers no wound penalties until end of scene. Purchase Larceny at half cost. WM 108
Earthbones Earth/Mud/Sand/Stone Terrestrial Might Can spend Glamour to increase non-combat Strength rolls at 1-to-1 basis CtL 109, WM 74
Fireheart Fire/Lightning/Heat Flickering Acumen Can spend Glamour to increase Wits rolls at 1-to-1 basis CtL 109, WM 75
Levinquick Electricity/Lighting Fireflaught's Vigor Spend a Glamour, +2 to speed and initiative. Lasts for a turn per Wyrd. WM 79
Manikin Dolls/Mechanical Men Artificer's Enchantment Can learn Contracts of Artifice at 5x per dot, and make untrained Crafts rolls at only -1 dice CtL 109, WM 75
Metalflesh Statues made of Metal Forge's Endurance Once per day, spend a Glamour to get +1 to Stamina, Resolve, Composure for scene. WM 79
Sandharrowed Sand/Deserts Enveloping Sands +2 on grapples and escaping grapples. WM 79
Snowskin Snow/Ice The Voice of Ice 9-Again on Intimidation and Subterfuge rolls and can spend Glamour to reroll a failed Intimidation roll CtL 110, WM 76
Waterborn Water/Lakes/Ponds The Gift of Water Can spend a Glamour to breathe underwater and Swim at 2x Speed. Cannot breathe air until effect is over or Glamour is spent to deactivate CtL 110, WM 77
Woodblood Plants/Fungi/Wood Fade into the Foliage 9-Again on Stealth and Survival rolls. Can spend a Glamour to hide in a normally unhideable area with decent foliage CtL 110, WM 77
Fairest
Bright Ones Transformed by Light/Fire/Ice Goblin Illumination Can illuminate an area at will. By spending a Glamour, can make the light blinding; anyone targetting the Bright One gets a -2 CtL 113, WM 80
Dancer Dancers, Assassins and Artists Fae Grace 9-Again on Socialize or Expression rolls involving agility and +1 to Dodge CtL 114, WM 81
Draconic Graceful Warriors/Beastblooded Dragon's Talon Spend Glamour, reroll a Brawl attack, once per scene. +1 to Brawl rolls CtL 114, WM 81
Flamesiren Entrancement of the Flame Burning Hypnotism Once per scene, spend a Glamour, everyone looking must roll Res + Comp, or suffer -2 to all actions until scene or effect ends. WM 83
Flowering Personification of a Sweet Flower Seductive Fragrance 9-Again on Persuasion, Socialize and Subterfuge CtL 114, WM 82
Gandharva (Hindu) Pretty Messenger Heavenly Articulation Spend a Glamour, Expression or Persuasion rolls become an exceptional success at 3 successes instead of 5 for one scene. WM 108
Larcenist Charmers and Thieves Thievery's Grace 9-Again on Larceny and Socialize rolls involving Agility. +1 to dodge when dodging attacks. NH:GF 63
Minstrel Performer Perfect Pitch Spend a Glamour to reroll any failed dice on Expression roll. Harvesting Glamour from audience gains 8-Again. NH:GF 43
Muse Artistic Inspiration The Tyranny of Ideas Can spend a Glamour to give a Human +2 to an Expression, Persuasion, Socialize or Subterfuge roll. This can stack. CtL 114, WM 83
Playmate Taken to be the Fae's Best Friend Circle of Friends When Playmate is primary actor in a teamwork roll, add +2. If secondary, you may forgo roll to give primary 9-again. NH:GF 122
Polychromatic Rainbowchild/Emotional Epileptic Prismatic Heart Reflexively spend a Glamour, +2 to resist emotional manipulation for scene. All empathy vs. Polychromatic suffers -1. WM 84
Romancer Masters of Twisting Truths Narcissus's Blessing Subtle changes in everyone's eyes making each viewer see the Romancer with visual traits they find attractive. This causes a -3 to describe Romancer, which also applies to their clothes. Even cameras, both video and digital are affected by blessing. NH:GF 46
Shadowsoul Beauty of the Night Unnatural Chill Bonus to Intimidate = Wyrd, 9 again subterfuge. Contracts of Darkness are affinity. WM 84
Succubus (Hebrew) Demons of Temptation and Sex Vice to Vice If target and Succubus have same vice, +1 to all social rolls. If both have Lust, +2. Two free dots of Striking Looks. WM 109
Telluric Stars Music of the Spheres Always know what time it is, +3 on situations that require precise timing. Free Astronomy for Academics, Astrology for Occult. WM 84
Treasured Treasured Item Alabaster Fortitude Once per scene, spend a Glamour to retake one Stamina, Resolve or Composure roll (Not for derangement rolls.) WM 85
Weisse Frau (German) Kind, Sad Pale Matrons Kiss of Life Usable once per game session, Spend a Glamour and kiss a target Target gains +2 armor. If target is younger then 13, +3. Does not stack with other armor. WM 109
Ogres
Bloodbrute Gladiator Improvised Mayhem Spend Glamour, turn something into any weapon from the Melee Weapons Chart (WoD Core p170). No -1 Improvised Weapon penalty for the Bloodbrute. WM 90
Corpsegrinder Cannibals Sepulchral Hunger An enemy at half health grants +1 to the Ogre's attack rolls. Gain a +1 when fighting undead (Zombies, vampires) WM 90
Cyclopean Trackers with Acute Senses Smell the Blood 8-Again on Wits based Perception rolls. Fi Fi Fo Fum indeed. CtL 118, WM 86
Daitya (Hindu) Reptilian Giants/Godslayers Cutting Might Spend a Glamour, ignore durability do damage to structure for one attack. Free Weaponry Specialty at creation. WM 109
Farwalker Cryptids and Urban Legends The Elusive Gift 9-Again on Stealth or Survival rolls and can spend a Glamour to reroll a Stealth or Survival roll CtL 118, WM 86
Gargantuan Giants that Magically Grow Spurious Stature Once a day, spend a Glamour, add Wyrd to Size. When returning to normal size, take 1 lethal damage. CtL 118, WM 87
Gristlegrinder Monstrous Eaters Terrible Teeth Can use a 2L bite attack when in a grapple CtL 118, WM 88
Oni (Japanese) Soul Consuming Demons Mouthful of Sin Spend a Glamour, bite attack once per session. Heal 1 lethal or 2 bashing for every damage dealt. Must be done on Morality 6 or less. Usable once per game session. WM 110
Render Living Siege Engines Sundering Talons When attacking w/ bare hands, ignore 3 durability in objects. WM 91
Stonebones Heavy Defenses Obdurate Skin As an instant action, once a day, spend a Glamour, gain Armor equal to Wyrd. While activated, all Dex rolls suffer -1. Defense gets a negative of 1 if Wyrd is 3, of 2 if Wyrd is 5, and so on. Does not stack with normal armor. Lasts until end of scene. CtL 118, WM 88
Troll (Nordic) Ambushers/Cunning Riddlers Unyielding Voice Spend a Glamour, add Strength to any Manipulation rolls. WM 110
Water-dweller Lake Monsters Lie Under the Waves Can hold breath as though Stamina 7 and no penalty to sight based perception rolls underwater CtL 119, WM 89
Witchtooth Crones and Warlocks Black Hex Spend a Glamour for +1 occult. +1 to activate Contracts that curse. WM 91
Wizened
Artist Artists Impeccable Craftsmanship 8-Again on Crafts rolls and can spend 1 Glamour to reroll failed dice on a Crafts roll CtL 121, WM 92
Author Writers Polyglot's Riddle 8-Again on Expression when writing. Wits + Academics to understand written text in any mortal language. WM 96
Brewer Makers of Alcohol The Inebriating Elixir +4 dice to resist poisons/intoxication; spend Glamour, magically make a drink alcoholic CtL 121, WM 92
Chatelaine Butlers Perfect Protocol 9-Again on Social rolls that deal with manners or etiquette and can spend a Glamour to get +2 to Manipulation and Presence die pools CtL 121, WM 93
Chirurgeon Doctors The Analeptic Charm 9-Again on Medicine rolls, doesn't suffer equipment penalties on Medicine rolls CtL 122, WM 93
Drudge Slaves/Servants Unseen Labor Spend a Glamour, complete a simple task (that takes 5 or fewer successes to accomplish) at time / (Wyrd + 1). Cannot be watched while doing it. 9-Again on Stealth rolls. WM 96
Fatemaker Talecraft Specialist Turn of the Tale Add 2 Glamour to a Talecrafting roll to avoid Cruel Twists of Fate (does not protect against dramatic failure on the roll) SaD 64
Gameplayer Gamemasters/Strategists Grandmaster's Stratagem Spend a Glamour, win mental based board games. +3 to gamble in games that require both mental skill and luck. WM 96
Gremlin (English) Sabotage Gremlinizing Touch Once per day, spend a Glamour and touch a device (weapons included) to negate equipment bonus. WM 110
Inventors Artificers Inventive Genius 8-Again on Crafts and Science rolls involving mechanisms and devices. Spend Glamour to add Wyrd score in dice to such a roll. VL 22
Miner Underground Tappingspeak Spend a Glamour, send a coded message through vibrations in the ground. Range is 1 mile per Wyrd. Coded message is understood by it's intended recipient. WM 96
Oracle Prophets Panomancy Can tell the future as though they had the Common Sense Merit CtL 122, WM 94
Pamarindo (Italian) Cannibals/Chefs/Butchers Gourmand's Grotesquerie Spend a Glamour, touch raw meat (Minimum one pound, Pamarindo can feed people equal to Wyrd score which nourishes for 24 hours (eater doesn't have to eat). Gain Free Iron Stomach Merit (WoD p112). WM 110
Smith Metalworkers Steel Mastery Spend Glamour, improve a tool CtL 122, WM 94
Soldier Combatants/Sentries Blade Lore Has a Weaponry specialty with Bladed weapons CtL 122, WM 95
Thusser (Norway) Parties/Dancers/Hypnotism Fiddler's Delight Spend a Glamour, pick a target: A successful expression roll involving singing or playing instrument makes target unable to act as long as performance continues or target must defend themselves from danger. WM 110
Woodwalker Protectors of the Land/Gardeners Wildcraft 8-Again to Survival rolls and can survive by eating any plant CtL 123, WM 95