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Merits, Hunter

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First Edition
Endowments • to ••••• Conspiracy Status HTV p67 Grants access to Endowments
Favored Weapon •• HTV p67 User selects a specific weapon he has used in combat upholding the vigil. As long as the weapon is being used or is nearby, in and out combat, the user gains +2 to Resolve+Composure
Indomitable • to ••••• Resolve •••,Composure ••• NS p134 Gain dots to all rolls to resist any form of suggestion, mundane or supernatural.
Kin ••• SpSl p139 Character is related to werewolves. +3 to resist Lunacy, +2 to social dealing with werewolves, Unseen sense relating to werewolves. -1 to Social rolls dealing with normal humans. Also viewed as breeding stock by werewolves.
Language: ConLang NS p134 Military sign language. +1 to all Tactic rolls for each cell member who has this Merit (minimum two). Each cell member who lacks it takes a -1 penalty instead.
Natural Medium ••• Presence ••• SpSl p139 Unseen Sense relating to spirits, understand spirit language, for 1 point of Willpower, can "speak" to spirits. Immune to possession by spirits unless they voluntarily allow it,but may suffer from Flaw: Nightmares.
Null •••• SpSl p140 +1 to Intimidation vs. Spirits. Penalties to spirits materializing around character. -2 to Social rolls dealing with werewolves and spirits.
Professional Training Reflects job experiences, and natural prowess at the talents important to character's line of work.
Networking HTV p87 Gain dots in Contacts = Professional Training
•• Continuing Education HTV p87 Player chooses Third Asset skill
••• Breadth of Knowledge HTV p87 Specialties in Asset Skills cost 2xp per
•••• On-the-job Training HTV p87 Pay New Dot x 2 for Asset Skills. Drawback: First dot of new non-asset skill costs +1xp
••••• A Day on the Job HTV p87 When spending Willpower on an Asset Skill roll, it can become a rote action
Status, Compact or Conspiracy • to ••••• HTV p72 Character holds membership in a hunter compact (Tier 2) or Conspiracy (Tier 3)
Torture Suite • to ••• HTV p74 a private space that adds to Intimidation rolls for interrogations.
Unbondable •• Stamina ••, Resolve ••• NS p135 It takes twice as many drinks of Vitae to blood bond you (six instead of three).

Notation Legend
Dot of a Trait Rating (Skills, Merits)
Power Trait Point (Vitae, Mana)
Willpower Point
Alternate Costs ●/●●●
Costs per Item ●/item
Optional Costs (●)
Cost Ranges ● to ●●●
Combined Notation ●(○)
○, ●/item