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Power Stat (1st Edition)

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Azoth (Promethean)

Azoth Attribute/Skill Max Max Pyros/Pyros Spent Radiance
1 5 10/1 Same Building
2 5 11/2 City Block
3 5 12/3 Several City Blocks
4 5 13/4 City Neighborhood
5 5 14/5 City Directional location or Borough
6 6 15/6 Half of the City
7 7 20/7 Entire City
8 8 30/8 Entire City
9 9 50/10 Entire City
10 10 100/15 Entire City

Blood Potency (Vampire)

Blood Potency Attribute/Skill Max Max Blood/Blood Spent Feeding from
1 5 10/1 Animals+
2 5 11/1 Animals+
3 5 12/1 Humans
4 5 13/2 Humans
5 5 14/2 Humans
6 6 15/3 Humans
7 7 20/5 Vampires
8 8 30/8 Vampires
9 9 50/10 Vampires
10 10 100/15 Vampires

Gnosis (Mage)

Gnosis Attribute/Skill Max Max Mana/Mana Spent Aura Base Paradox Pool Times per Roll
1 5 10/1 - 1 die 3 hours
2 5 11/2 - 1 die 3 hours
3 5 12/3 - 2 dice 1 hour
4 5 13/4 - 2 dice 1 hour
5 5 14/5 - 3 dice 30 mins
6 6 15/6 +1 3 dice 30 mins
7 7 20/7 +2 4 dice 10 mins
8 8 30/8 +3 4 dice 10 mins
9 9 50/10 +4 5 dice 1 minute
10 10 100/15 +5 5 dice 1 minute
  • Aura bonus applies to anyone who magically scrutinizes the mage or his spells.
  • Time per roll is for extended action spellcasting. See Mage: The Awakening pg 120-121

Primal Urge (Werewolf)

Primal Urge Attribute/Skill Max Max Essence/Essence Spent Social Penalty Essence Bleed
1 5 10/1 -1 -
2 5 11/1 -1 -
3 5 12/1 -2 -
4 5 13/2 -2 -
5 5 14/2 -3 -
6 6 15/3 -3 1/day
7 7 20/5 -3 1/12 hours
8 8 30/7 -4 1/10 hours
9 9 50/10 -4 1/8 hours
10 10 100/15 -5 1/4 hours

Psyche (Geist)

Psyche Attribute/Skill Max Max Plasm/Plasm Spent Anchors Time in Underworld
1 5 14/1 None None
2 5 18/2 None None
3 5 22/3 None None
4 5 26/4 None None
5 5 30/5 None None
6 6 40/7 1 1 day/lunar month
7 7 50/10 1 3 day/lunar month
8 8 60/15 2 5 day/lunar month
9 9 75/20 2 1 week/lunar month
10 10 100/25 3 2 week/lunar month

Sekhem (Mummy)

Sekhem Attribute/Skill Max Pillars/Turn Attribute Boosting Utterance Max Descent Duration Descent Frequency
1 5 1 +1/+0 1 Chronicle or 160 days Story or 40 days
2 5 1 +1/+1 2 Two stories or 100 days Two chapters or 20 days
3 5 2 +2/+1 3 Story or 60 days Chapter or 10 days
4 5 2 +2/+1 4 Three chapters or 40 days Chapter or 5 days
5 5 2 +2/+1 5 Two chapters or 20 days Three scenes or 3 days
6 6 2 +3/+2 5 Chapter or 10 days Three scenes or 2 days
7 7 3 +3/+2 5 Chapter or 5 days Two scenes or 1 day
8 8 3 +3/+2 5 Three scenes or 2 days Two scenes or 1 day
9 9 4 +4/+2 5 Two scenes or 1 day Scene or 12 hours
10 10 5 +4/+3 5 Scene or 12 hours Scene or 12 hours
  • Spending a Pillar to boost a Physical Attribute raises Strength or Stamina by the first bonus listed, or Dexterity by the second bonus.
  • Descent Duration lists the time at a given Sekhem level before the first timed Descent roll made. After that roll, a mummy who remains at that Sekhem level makes further timed Descent rolls at intervals of the listed Descent Frequency.

Wyrd (Changeling)

Wyrd Attribute/Skill Max Max Glamour/Glamour Spent Incite Bedlam Total Frailties
1 5 10/1 - -
2 5 11/2 - -
3 5 12/3 - -
4 5 13/4 - -
5 5 14/5 - -
6 6 15/6 Once per Chronicle One Minor
7 7 20/7 Once per Story Two Minor
8 8 30/8 Once per Session One Major, two minor
9 9 50/10 Once per day One Major, three minor
10 10 100/15 Once per Scene Two Major, three minor