Tactics - Codex of Darkness Wiki

Tactics

Jump to: navigation, search

 

First Edition
Name Description Required number of hunters Primary Actor Requires Secondary Actor Requires Dice Rolls XP Book
Arson Properly burn a location 2-5, 6+ is -1 for all dice pools Composure 1
Larceny 2
Science 2
Survival 1
Composure 1
Larceny 2
Science 2
Survival 1
Primary: Wits + Larceny.

Secondary: Intelligence + Larceny.
16
13 for Union
11 for TFV
NS p123
Bait and Switch Provoke a werewolf or other creature to attack its own pack 4
5-6 is +1 to primary
7+ is -3 to primary
Composure 3

Manipulation 2
Subterfuge 2
Stealth 2
Composure 3
Manipulation 2
Subterfuge 2
Primary: Dexterity + Stealth.

Secondary: Manipulation + Expression.
17
14 for Union
12 for TFV
SpSl p125
Battle Hardening Daily workout routine provides bonuses to stamina. Single secondary supports multiple primary 2+ Stamina 2
Athletics 2
Stamina 3
Athletics 2
Expression 2
Primary: Stamina + Athletics;

Secondary: Stamina + Expression.
14
11 for Abbey
9 for Ascending
NS p124
Beat Down, Good Old-Fashioned Group pummels target, causing it to lose Defense, and possibly next action, in addition to being damaged 5
5-7 is +1 to all secondary
9 max
Strength 2
Brawl or Weaponry 2

Partial(1)
Strength 3
Brawl or Weaponry 3
Strength 2
Brawl or Weaponry 2
Primary: Strength + Brawl or Weaponry.

Secondary: Strength + Brawl or Weaponry.
14
11 for Union
9 for TFV
Slash p131
Behavioral Science Gain knowledge and background information about a subject. 3
up to 10 is +1 to all actors
Wits 3
Investigation 2

Partial(1)
Empathy 3
Wits 3
Investigation 2
Primary: Wits + Empathy.

Secondary: Wits + Investigation.
15
12 for Loyalists
10 for VASCU
Slash p132
Bloody Improv Improve or modify a weapon, or turn an item into a weapon 2
up to 7 +1 to all secondary
8 max
Intelligence 2
Crafts 2

Partial (1)
Strength or Dexterity 2
Weaponry or Firearms or Athletics 3
Intelligence 2
Crafts 2
Primary: Strength + Weaponry.

Secondary: Intelligence + Crafts.
14
11 for Net 0
9 for TFV
Slash p135
Cannibalism Gain physical enhancements through consumption of fresh human flesh 2 Stamina 3
Occult 3

Partial (1)
Iron Stomach or Morality 1 or less
Strength 2
Brawl 2 or Brawl 1 with specialty in Grappling
Stamina 3 Primary: Stamina + Occult.

Secondary: Strength + Brawl.
13 Slash p138
Cauterize Burns an existing wound to hinder regeneration 3-6
7+ is -1/per
to primary
Wits 3
Dexterity 2
Craft 1
Medicine 1
Brawl 2
Weaponry 2
Dexterity 2
Medicine 1
Brawl 2
Primary: Intelligence + Weaponry.

Secondary: Strength + Brawl (grapple)
15
12 for Long Night
10 for Lucifuge
NS p125
Confuse the Scent Makes tracking by scent or sight harder 2
5 or more -1 per extra to primary
Wits 2
Stamina 2
Survival 2

Partial (1)
Survival (Tracking) 3
Wits 2
Stamina 2
Survival 2
Primary: Wits + Survival.

Secondary: Stamina + Survival.
16
13 for Null
11 for Aegis
SpSl p126
Controlled Immolation Use fire attacks without spreading fire everywhere 4-6
7+ is -3
to primary
Composure 2
Stamina 2
Survival 1
(Firearms 3 or 2+Flamethrower)
or (Athletics 3 or 2+Throwing)
Composure 2
Stamina 2
Survival 1
(3)
Weaponry 2
Primary: Dexterity + Firearms or Athletics(immolation); Wits + Composure (control).

Secondary: Wits+ Weaponry (immolation); Wits + Survival (control).
15
12 for Long Night
10 for Ascending
HtV p218
Corral Herd target in desired direction 3+
4+ is +1/per
to primary
8+ is +1/per
to primary
Resolve 2
Intimidation 2 Firearms 3
Brawl 3 or Weaponry 3
Resolve 2
Intimidation 2
Primary: Presence + Intimidation.

Secondary: Strength or Presence + Intimidation.
14
11 for Union
9 for TFV
HtV p218
Corruption Depower a mystical site 2
more than 2 is +1 per hunter to primary
Manipulation 2
Occult 1

Partial (1)
Expression 3
Occult 3
Manipulation 2
Occult 1

Partial (1)
Empathy 2
Primary: Manipulation + Expression.

Secondary: Wits + Empathy or Investigation.
13
10 for Long Night
8 for Aegis
WF p117
Cover Your Heart Bait a creature into attacking one person, so others can attack it 2
up to 4 is +1 per extra hunter to secondaries
4 max
Composure 2
Dexterity 2

Partial (1)
Wits 3
Athletics 3
Brawl 3 (primary)
Brawling Dodge or Weaponry Dodge
Composure 2
Dexterity 2

Partial (1)
Athletics 2
Brawl 3 or Weaponry 3
Primary: Wits + Athletics or Wits + Brawl.

Secondary: Dexterity + Brawl or Dexterity + Weaponry.
14
11 for Union
9 for KSG
Spearfinger p8
Cripple Claws Crush a hand to make it useless 2-3
4+ is -2/per
to primary
Composure 2
Athletics 2
Brawl 1
Firearms 3 or Disarm merit
Composure 2
Athletics 2
Brawl 1
Primary: Strength + Weaponry or Dexterity +Firearms.

Secondary: Dexterity + Athletics.
15
12 for Thule
10 for Aegis
HtV p219
Cross-Examine Used to investigating someone accused of witchcraft 3 or more Manipulation 2
Investigation 1

Partial (1)
Intimidation 2
Manipulation 2
Investigation 1

Partial (1)
Enigmas 2 or Occult 2
Partial (1)Subterfuge 2
Primary: Manipulation + Intimidation.

Secondary: Presence + Investigation, Manipulation + Subterfuge or Occult
13
10 for KSG
8 for Malleus
DE p387
Damsel in Distress The actor offers himself up as a victim and the monster drops her defenses 3 Composure 2
Wits 2
Stealth 1

Composure 3
Subterfuge 2

Composure 2
Wits 2
Stealth 1
Primary: Composure + Subterfuge.

Secondary: Dexterity + Stealth.
T&N p24
Defile Shut down a spiritual power spot 4 Intelligence 2
Wits 2
Science or Occult 2

Partial (2)
Investigation 2

Partial (1)
Crafts 2
Intelligence 2
Wits 2
Science or Occult 2

Partial (2)
Investigation 2
Primary: Intelligence + Science or Intelligence + Occult.

Secondary: Wits + Investigation.
16
13 for Long Night
11 for Lucifuge
SpSl p127
Dentistry Smash a target's mouth and face 2-4 Strength 2
Brawl 1
Weaponry 2
Strength 2
Brawl 1
Weaponry 1

(1) Brawl 2 or Grapple
Primary: Strength + Weaponry.

Secondary:Strength + Brawl.
14
11 for Null
9 for Aegis
HtV p220
Deprogramming Recover target from brainwashing 2-3 Intellilgence 2
Manipulation 2
Empathy 1 OR Psychology
Persuasion 1
Intellilgence 2
Empathy 1 OR Psychology
Primary: Manipulation + Persuasion.

Secondary: Presence + Empathy (secondary actors).
13
10 for any tier-2
8 for any tier-3
HtV p219
Disappear Scatter and run 2+ Composure 2
Stealth 2
(1) Composure 2
Stealth 2
Expression 2
Primary: Dexterity + Stealth.

Secondary: Presence + Expression.
14
11 for Net 0
9 for Ascending
HtV p221
Disarm Destroy a magical item in use by opponent 3 or more Intelligence 2
Wits 2
Occult 2

Partial (1)
Varies
Intelligence 2
Wits 2
Occult 2
Primary: Varies (see below).

Secondary: Intelligence + Occult.
16
13 for Null
11 for Aegis
SpSl p128
Distraction Distract a sorcerer while casting, and allow teammates to strike from behind 2
2+ is +2 to primary
4+ is -2 to all
Composure 2
Brawl 1

Partial (1)
Brawl or Weaponry 2
Stealth 1
Composure 2
Brawl 1

Partial (1)
Expression 2
Primary: Dexterity + Stealth.

Secondary: Presence + Expression
13
10 for Union
8 for KSG
WF p118
Divide and Conquer Separate out a member of a pack to be attacked singly 4
5-6 is +1 to primary
7+ is -1 to all
Wits 2
Manipulation 2

Partial (3)
Stealth 2

Partial (1)
Expression 3
Wits 2
Manipulation 2

Partial (3)
Stealth 2
Primary: Manipulation + Expression.

Secondary: Dexterity + Stealth
14
11 for Ashwood
9 for Lucifuge
SpSl p130
Domesticate Breakdown and brainwash a werewolf into submission 2
3 max
Intelligence 2
Intimidation 1 or specialty in Psychology

Partial (1)
Manipulation 2
Persuasion 2
Animal Ken 2
Intelligence 2
Intimidation 1 or specialty in Psychology
Presence + Animal Ken (beast), Manipulation + Persuasion (man).

Secondary: Wits + Expression (beast), Presence + Empathy (man).
13
10 for Long Night
8 for Ascending
SpSl p130
Draw and Quarter Tear a target limb from limb 5
5-9 is +1 to secondaries
9 max
Strength 3
Brawl 1

Partial (1)
Intelligence 3
Medicine 3 or Medicine 2 with specialty in Anatomy
Partial (4)
Brawl 3
or Brawl 2 with specialty in Grappling
Strength 3
Brawl 1
Primary: Intelligence + Medicine.

Secondary: Strength + Brawl.
14
11 for Ashwood
9 for Aegis
Slash p138
Effigy Call and bind a spirit into an object 3
more needed for powerful spirits
Intelligence 2
Presence 2
Occult or Science 2

Partial (1)
Crafts 1
Expression 2
Intelligence 2
Presence 2
Occult or Science 2
Primary: Presence + Expression.

Secondary: Intelligence + Occult or Intelligence + Science.
16
13 for Null
11 for Aegis
SpSl p132
Eviscerate Open target up for maximum blood loss. 3-6
7+ is -1/per
to primary
Wits 2
Dex 2
Brawl 2
Survival 1
Weaponry 2
Wits 2
Dex 2
Brawl 2
Primary: Dexterity + Weaponry.

Secondary: Dexterity + Subterfuge.
16
13 for Thule
11 for Ascending
NS p126
Excision Perform brain surgery to remove source of sorcerers or psychics power 3+
more than 3 is +2 to primary
6+ is -2
Wits 2
Medicine 2

Partial (1)
Dexterity 3
Medicine 4
Wits 2
Medicine 2

Partial (1)
Intelligence 3
Medicine 5 or
Medicine 4 with specialty in Brain Surgery
Dexterity + Medicine.

Secondary:Wits + Medicine or Intelligence + Medicine (secondary actor with Medicine 5)
14
11 for Ashwood
9 for Cherion
WF p119
Exorcism Drives out a possessing spirit 2 or + Resolve 2
Composure 2
Occult 2
Morality 7 or Occult 3 or
Occult 2 + Possession or Religion
Resolve 2
Composure 2
Occult 2
Primary: Resolve + Composure.

Secondary: Stamina + Expression.
16
13 for Long Night
11 for Malleus
HtV p222
Exploit Tell Force subject to reveal one their Tells or Derangements 2
2-4 is +1 to all
4 max
Manipulation 2
Empathy 2

Partial (1)
Manipulation 3
Manipulation 2
Empathy 2

Partial (1)
Wits 2
Primary: Manipulation + Empathy.

Secondary: Wits + Empathy.
14
11 for Thule
9 for VASCU
Slash p139
False Pretenses Sucker in target by hiding group members Tells and Derangements 4 Composure 2
Subterfuge 3

Partial (1)
Manipulation 3
Socialize 3
Composure 2
Subterfuge 3
Primary: Manipulation + Socialize.

Secondary: Composure + Subterfuge.
15
12 for Union
10 for Malleus
Slash p141
Flintlock Reload Rapid reloading the muskets without sacrificing aim 2 Dexterity 2
Firearms 2

Partial (1)
Survival 2
Dexterity 2
Firearms 2

Partial (1)
Crafts 2
Primary: Dexterity + Firearms.

Secondary: Wits + Firearms or Crafts
14
10 for Les Voyageurs
DE p387
Going to Groups The cell acts as a support group 3, special Composure 3
Empathy 1
Resolve 3 special
Composure 3
Empathy 1
Primary: Resolve + Composure.

Secondary:Manipulation + Empathy.
T&N p23
Grisly Scene Shake and scare targets viewing scene 2 Presence 2
Expression 1

Partial (1)
Presence 3
Manipulation 2
Intimidation 2
Presence 2
Expression 1

Partial (1)
Crafts 1
Primary: Presence + Intimidation.

Secondary: Intelligence + Crafts.
13
10 for Long Night
8 for Net 0
Slash p142
Hamstring Cut a targets legs to hamper speed and movement 2-4
5+ is -2 to primary
Strength 3
Dexterity 2
Athletics 2
Brawl 1
Weaponry 3
Dexterity 2
Athletics 2
Brawl 1
Primary: Strength + Weaponry.

Secondary:Presence + Athletics.
15
12 for Union
10 for Lucifuge
HtV p223
Harvest Hold target down and harvest supernatural elements (blood, skin etc.) 3-5
5+ is -1/per
to all
Intelligence 2
Composure 2
Occult 2
Medicine 2
Intelligence 2
Composure 2
Occult 2

(1) Occult 4 or
3 + monster type
Primary: Composure + Medicine.

Secondary: Wits + Occult (one secondary actor); Strength + Brawl (all other secondary actors).
16
13 for Ashwood
11 for Cheiron
HtV p223
Headshot Strike pressure points on head, preventing spell use 2
2-4 is +1 to secondaries for each extra
4 max
Strength 2
Brawl 2

Partial (1)
Dexterity 2
Strength 2
Brawl 2

Partial (1)
Medicine 2
Primary: Dexterity + Brawl - target’s Stamina.

Secondary: Strength + Brawl; Wits + Medicine (secondary actor with Medicine 2).
14
11 for Null
9 for TFV
WF p121
Helter Skelter Primary faces target solo, secondaries distract target for combat bonuses 3-8
9+ is -1/per
to primary
Resolve or Composure 2
Brawl or Weaponry 2
Stealth 1
Intimidation 1
Resolve or Composure 2
Stealth 1
Intimidation 1
Primary: Strength + Brawl or Weaponry.

Secondary: Dexterity + Expression.
14
11 for Long Night
9 for Ascending
NS p127
Identification Observe target to figure out if supernatural or not 2+ Wits 2
Occult 3 or 2+Identifying
Empathy 1
Investigation 1
Wits 2
Occult 1
Empathy 1
Investigation 1

(1) Empathy 3
Primary: Intelligence + Empathy or Occult.

Secondary: Wits + Investigation.
15
12 for any tier-2
10 for any tier-3
HtV p224
Impale Pin target to a wall 2
4+ is -2 to primary
Composure 2
Athletics 2
Brawl 1

Partial (1)
Athletics or Weaponry or Firearms 3
Composure 2
Athletics 2
Brawl 1
Primary: Strength + Athletics or Strength + Firearms or Strength + Weaponry.

Secondary: Dexterity + Athletics.
14
11 for Ashwood
9 for Aegis
Slash p144
I Need a Hero Make the Beast to attack with overwhelming force creating a Heroe 3 Dexterity 2
Athletics 2

Persuasion 1
Presence 3
Dexterity 2
Athletics 2
Primary: Presence + Persuasion.

Secondary: Dexterity + Athletics.
T&N p24
Interrogation Force target to answer a number of questions truthfully 3 or more Manipulation 2
Subterfuge 1
Intimidation 1

Partial (1)
Subterfuge 2
Manipulation 2
Subterfuge 2
Intimidation 1

Partial (1)
Academics or Computer 2
Partial (1)
Intimidation 2
Primary: Manipulation + Intimidation.

Secondary: Presence + Intimidation, Intelligence + Academics or Computer.
13
10 for Thule
8 for Malleus
WF p121
Invisible Fence When target goes invisible, secondary actors surround and corral towards primary 5+
-1/per hunter
under 5
Wits 2
Composure 2
Investigation 2
Firearms 3 or Weaponry 2
Wits 2
Composure 2
Investigation 2
Primary: Wits + Composure (or other as described below)

Secondary: Wits + Investigation.
16
13 for Null
11 for TFV
NS p128
Keep 'Em Awake Keep target from passing out during interrogation 2
2-4 is +1 to all secondaries
5+ is -2 to all
Dexterity 2
Medicine 1

Partial (1)
Intelligence 2
Medicine 2
Dexterity 2
Medicine 1
Primary: Intelligence + Medicine.

Secondary: Dexterity +Medicine.
13
10 for Null
8 for TFV
Slash p144
Lobby Political campaigning to induce social penalties on target through legislation 4+
-1/per under 4
Manipulation 2
Politics 2
Expression 1
Socialize 2
Manipulation 2
Politics 1
Expression 1
Persuasion 2
Socialize 2
Primary: Manipulation + Politics.

Secondary: Charisma + Persuasion.
16
13 for Union
11 for Malleus
NS p129
Lobotomize Damage brain of target, keeping it from using certain abilities 3 Medicine 2 or Medicine 1 with specialty in Surgery
Brawl 2

Partial (1)
Dexterity 3
Medicine 3 or Medicine 2 with specialty in Surgery

Partial (2)
Strength 2
Brawl 2
Medicine 2 or Medicine 1 with specialty in Surgery
Brawl 2
Primary: Dexterity + Medicine.

Secondary: Strength + Brawl
14
11 for Null
9 for Cheiron
Slash p145
Man Can Lick Too Primary sneaks or shadows target, while secondaries provide distraction 2
4+ is -1 to all
Wits 2
Stealth 3

Partial (1)
Dexterity 2
Wits 2
Stealth 3

Partial (1)
Presence 2
Subterfuge 2
Primary: Dexterity + Stealth.

Secondary: Wits + Stealth.
15
12 for Net 0
10 for VASCU
Slash p146
Measurements Study a creature for bonuses when facing it 2+ Wits 2
Science 3
Wits 2
Academics or Computer 2
Primary: Intelligence + Science.

Secondary: Wits + Stealth.
14
11 for Null
9 for Cheiron
HtV p225
Moral Support Psyche each other up for bonus to resistances 2+ Presence or Manipulation 3
Resolve 2
Empathy 2
Resolve 2
Empathy 1
Primary: Manipulation or Presence + Empathy.

Secondary: Wits + Expression.
13
10 for any tier-2
8 for any tier-3
HtV p226
My Brother's Keeper Cell works as a team in combat to improve initiative, Defense, and resist mental compulsions 4
6 max
Resolve 2
Brawl or Weaponry 2

Partial (2)
Athletics 2
Partial (1)
Expression 2
Resolve 2
Brawl or Weaponry 2

Partial (2)
Athletics 2
Primary: Wits + Expression.

Secondary: Strength + Brawl or Strength + Weaponry.
16
13 for Union
10 for Malleus
SpSl p134
Net Capture a target alive 3+ Wits 2
Athletics 2
Brawl 1
Survival 3 or 2+Tying Knots
Wits 2
Athletics 2
Brawl 1

(1) Athletics 3 or
2+Whips, Throwing, Roping
Dexterity + Survival.

Secondary: Strength + Athletics (one secondary actor); Strength + Brawl (all other secondary actors).
15
12 for Thule
10 for Lucifuge
HtV p226
No Escape Create an inescapable killing den 4 Strength 2
Crafts 2

Partial (1)
Intelligence 2
Crafts 2
Strength 2
Crafts 2
Primary: Intelligence + Crafts.

Secondary: Strength + Crafts.
14
11 for Null
9 for Lucifuge
Slash p147
Pack of Bloodhounds Track and chase down a quarry 3
up to 9 is +1 to all actors
10+ is -1 to all actors
Wits 3
Survival 2

Partial (1)
Survival 3
or Survival 2 with specialty in Tracking
Wits 3
Survival 2
Primary: Wits or Intelligence + Survival.

Secondary: Wits + Survival.
15
12 for Ashwood
10 for TFV
Slash p148
Profiling Can build info about target so cell can use Research against it. 2+ Intelligence 2
Academics 3
Investigation 1
Stealth 1
Intelligence 2
Investigation 1
Stealth 1

(1)Computer 2
Primary: Intelligence + Investigation.

Secondary: Wits + Investigation.
14
11 for Net 0
9 for TFV
HtV p227
Resonance Gather information about spiritual entities 2 or more Resolve 2
Science 2

Partial (1)
Academics or Computer 2
Science 3
Resolve 2
Science 2
Primary: Intelligence + Science.

Secondary: Resolve + Composure.
14
11 for Null
9 for TFV
SpSl p135
Revel in the Kill Regain Willpower from committing heinous sins 2 Morality 3 or less Morality 3 or less Primary: Resolve + Composure.

Secondary: Manipulation + Socialize.
15
12 for Hunt Club
10 for TFV
Slash p150
Roadkill Distract creature so that primary can run it down with vehicle 2
3-4 +1 to secondary
5+ is -3 to all
Composure 2
Dexterity 2

Partial (1)
Drive 2
Athletics 2
Composure 2
Dexterity 2
Primary: Dexterity + Drive.

Secondary: Manipulation + Dexterity.
14
11 for Long Night
9 for TFV
SpSl p136
Ruination Secondaries tear open and worry wounds on target, while primary urges them on 4
4-8 is +1 to primary
9 max
Strength 2

Partial (1)
Presence 3
Expression 2
Strength 2

Partial (3)
Brawl or Weaponry 2
or Brawl 2 with a natural weapon
Primary: Presence + Expression or Strength + Weaponry.

Secondary: Strength + Brawl or Strength + Weaponry.
12
10 for Ashwood
8 for Ascending
Slash p151
Shadowing Follow a target for a number of days, gathering information 3
3+ is +1 for secondaries
Wits 2
Stealth 1
Investigation 1

Partial (1)
Investigation 3
Wits 2
Stealth 1
Investigation 1

Partial (2)
Stealth 2
Primary: Intelligence + Investigation.

Secondary: Wits + Investigation or Stealth
14
11 for TFV
9 for KSG
WF p123
Silver Bullet Group attacks werewolf with silver weaponry 4
4-6 is +1 per extra to primary
7+ is -3 to all
Dexterity or Strength 2
Firearms or Weaponry 1

Partial (1)
Crafts 2
Dexterity or Strength 2
Firearms or Weaponry 1
Primary: Dexterity + Firearms or Strength + Weaponry.

Secondary: Dexterity + Firearms or Strength + Weaponry.
13
10 for Thule
8 for Malleus
SpSl p138
Staking Hold monster down so primary can drive a stake in 3
4+ is +1 to
secondary
5+ is -1 to primary
Strength 3
Brawl 2
Weaponry 2
Strength 2
Brawl 2
(1)Medicine 1
Primary: Strength + Weaponry.

Secondary: Strength + Brawl; Wits + Medicine (secondary actor with Medicine 1).
14
11 for Ashwood
9 for Malleus
HtV p228
Stalking Horse Primary actor plays bait while secondary actors shield away other unwitting targets 4+
-1/per below
Streetwise 1
Expression 1
Persuasion 1
Socialize 2
Subterfuge 2
Investigation 2
Stealth 1
Streetwise 1
Persuasion 1
Socialize 2
Primary: Dexterity + Subterfuge.

Secondary: Presence + Socialize.
14
11 for Ashwood
9 for Lucifuge
NS 130
Stakeout Gain info about location as well as situational bonuses 3-5
6+ is -1/per
to any stealth
Composure or Resolve 2
Wits 1
Investigation 1
Larceny 1
Stealth 1
Streetwise 1
Composure or Resolve 2
Wits 1
Investigation 1
(1) Investigation 2
Stealth 1
Streetwise 1
Primary: Wits + Intelligence;

Secondary: Wits + Investigation
16
13 for Net 0
11 for Aegis
NS 131
System Shock Hit target with shock and awe to allow hard takedown 2
5+ is -2 to primary
Dexterity 2
Athletics 2
Brawl 1

Partial (1)
Dexterity 3
Firearms 2
Dexterity 2
Athletics 2
Brawl 1
Primary: Dexterity + Firearms.

Secondary: Presence + Athletics.
15
12 for Null
10 for Lucifuge
WF p124
Tar & Feather Attempt to provoke creature into doing something supernatural while filming 2-5
6+ is -1/per
for all pools
Composure 2
Dexterity 2
Computer 1
Crafts or Expression 2 (Film)
Composure 2
Dexterity 2
(2) Athletics 2
Primary: Dexterity + Crafts,

Secondary: Dexterity + Athletics.
12
9 for Net 0
7 for Cheiron
NS p133
Territorial Recon Find out facts about a neighborhood by "poking around" 2 or more Wits 2
Academics 3
or Academics 2 with specialty in Research

Partial (1)
Computer 2
Wits 2
Academics 3
or Academics 2 with specialty in Research

Partial (1)
Socialize 2
Streetwise 2
Primary: Intelligence + Academics.

Secondary: Manipulation + Socialize or Manipulation + Streetwise
BbBB p7
The Procedure the primary actor enter the primordial dream, The secondary participants support 3 Crafts 1
Intelligence 2
Science 1
Medicine 1

Wits 3
Composure 2
Expression 2
Crafts 1
Intelligence 2
Science 1
Medicine 1
Primary: Wits + Composure .

Secondary: Intelligence + Science.
T&N p24
Thin the Herd Fake tripping up to sucker in monster for an All Out Attack by group 3
6+ is -3 to secondary
Strength 2
Subterfuge 2
Weaponry 1
Strength 2
Subterfuge 2
Weaponry 1

Partial (1)
Expression 2
Primary: Strength + Weaponry (or another appropriate attack roll).

Secondary: Manipulation + Subterfuge.
15
12 for Net 0
10 for Cheiron
SpSl p138


Notation Legend
Dot of a Trait Rating (Skills, Merits)
Power Trait Point (Vitae, Mana)
Willpower Point
Activation Damage B/L/A
Special/Other Activation Cost
Alternate Costs ●/●●●
Costs per Item ●/item
Optional Costs (●)
Cost Ranges ● to ●●●
●●+
Combined Notation Example ●(○)
●/item, 1L