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Atavisms

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Second Edition
Atavism Description Book
Anakim
Cyclopean Strength Lift or move any object of Size up to your Size increased Lair times over. Automatically succeed at feats of strength. BTP 124
Starving Attack with any object you can lift as an improvised weapon.
Expenditure Gain your Lair dots in automatic successes on Strength actions.
Looming Presence Increase your effective Size by Lair without growing in volume. Take the rote quality to Intimidation. BTP 127
Starving Penalize attacks against you by "smaller" opponents by half your Lair. When you strike, contest Presence + Intimidation against Resolve + Composure to inflict Beaten Down.
Expenditure Double the Atavism's Size bonus. +10 Speed factor.
Mimir's Wisdom Perfect recall. Sense when others deceive you or your senses. Once per session, intuit information relevant to a problem at hand. BTP 127-128
Starving Mental Skills take the rote quality when leveraged to feed your Hunger, and reduce unskilled penalties to -1. When you meet someone, intuit something compromising about them.
Expenditure For 24 hours, distribute your Intelligence and Lair dots among temporary dots of Mental Skills and Library.
Titanic Blow Ignore up to your Stamina + Lair in Durability when striking objects. BTP 131
Starving Ignore all Durability. Arrest the momentum of struck objects up to twice your Size.
Expenditure Cause a quaking shock that deals Strength + Lair in Structure damage. Bystanders roll Dexterity + Athletics - Lair to avoid being Knocked Down and taking bashing damage.
Eshmaki
Dragonfire Roll Dexterity + Athletics - Defense as a flame attack with a Lair weapon rating. Immunity to fire, heat and smoke. BTP 124
Starving Make autofire flame attacks.
Expenditure Inflict aggravated damage with your next flame attack.
From the Shadows Disappear from notice when still or moving in a crowd, even on recordings. BTP 125
Starving Take the rote quality to Stealth actions. Jump to the head of Initiative on the first turn of combat.
Expenditure Disappear from notice for the scene. Clash against supernatural senses.
Limb from Limb Inflict Arm or Leg Wrack when an attack's damage exceeds the target's Stamina. Rip and tear when you strike a kill. BTP 127
Starving Unarmed attacks take a weapon rating of your Lair.
Expenditure Inflict aggravated damage with your next attack.
Relentless Hunter Accelerated healing times. Add Lair to resist toxins. Stay awake longer without fatigue. BTP 129
Starving At the end of a scene, downgrade twice your Lair in damage. When pursuing your Hunger, ignore need for food, drink, and sleep.
Expenditure Heal either all non-aggravated damage or your Lair in aggravated. Immunity to incapacitation.
Makara
Alien Allure Apply Lair dots like Striking Looks. Good first impression. BTP 123
Starving Roll social exceptional successes on a threshold of three. Inflict the Charmed Condition through Soft Leverage.
Expenditure Temporarily gain Fame or Status up to your missing Satiety. Ignore up to your Lair in Hard Leverage penalties.
Heart of the Ocean Breathe underwater, swim at twice Speed, and add Lair as a bonus to underwater actions. Ignore darkness, cold, and pressure. BTP 125
Starving Sense nearby prey for your Hunger.
Expenditure As an instant action, blight an area for a matter of hours with crushing pressure that wears away at structures.
Monster from the Deep Ignore Defense up to half your Lair. Sacrifice Defense to Stun or Knock Down when striking. BTP 128
Starving Make unarmed attacks with a 2L weapon rating. All-out attacks Knock Down and push the opponent away.
Expenditure Make an area attack with Brawl, ignoring Defense. Area grapples take Lair as a weapon rating.
Siren's Treacherous Song Mimic sounds with your voice. Take Lair as a voice bonus to social rolls. BTP 130
Starving Contest Manipulation + Persuasion against Resolve + Tolerance to compel listeners to follow, applying your Lair as a Perception penalty.
Expenditure Roll Presence + Expression - Stamina to use your voice as a Lair weapon rating, ignoring Armor and deafening victims.
Namtaru
Basilisk's Touch Drug or poison a target with a touch. BTP 123-124
Starving Increase the severity of the drug or poison by your Lair.
Expenditure Incapacitate the target.
Infestation Expose yourself as an aggregate swarm being to hold your breath and slip through any passage at least a foot wide. BTP 125-127
Starving Take bashing damage from firearms and edged weapons. Sacrifice Defense to inflict your Lair in lethal damage when struck.
Expenditure Discorporate into a fully mobile swarm.
Shadowed Soul See in darkness or while blinded. Merge with shadows at will. BTP 129-130
Starving While shadowed, perceive through any contiguous darkness.
Expenditure For a scene, instantly travel between shadows.
Unbreakable 3/2 Armor. Ignore Arm and Leg Wrack. BTP 131-132
Starving 4/3 Armor, ignoring minimum bashing damage.
Expenditure For a scene, 4/3 Armor even against aggravated damage, ignore bashing damage, and reduce lethal damage from weapons to bashing.
Ugallu
Eye of Heaven Study a subject as an instant action to assess their Anchors, Aspirations, negative Conditions, state of injury, or supernatural boons or weaknesses. BTP 124-125
Starving Studying a subject establishes a surprise attack.
Expenditure Take the rote quality on an attack against the subject.
Needs Must Add Lair as a Perception bonus. Sense nearby prey for your Hunger. BTP 128-129
Starving Mark prey to track it automatically, contesting with the rote quality.
Expenditure Mark anything as when Starving. Once daily, temporarily borrow your mark's senses.
Storm-Lashed Immunity to weather effects. Roll Dexterity + Athletics - Defense to buffet with wind. BTP 130-131
Starving Your presence attracts storms. In a storm, roll Wits + Occult - Defense to direct lightning with a Lair weapon rating.
Expenditure Inflict a storm with an extreme environment rating up to your missing Satiety.
Wings of the Raptor Triple jumping distance. Glide at twice Speed. Attacks from above add every ten feet drop as a weapon rating. BTP 132
Starving Sprint up any surface as an instant action.
Expenditure Roll Stamina + Athletics for a burst of full flight.