Equipment |
Bonus |
Size |
Availability |
Description |
Book
|
Mental Equipment
|
Automotive tools, garage |
+2 |
N/A |
• |
Auto shop garage tools. |
CofD 270
|
Automotive tools, kit |
+1 |
2 |
• |
Automotive toolkit. |
CofD 270
|
Cache |
+1 to +3 |
1-5 |
• to ••• |
Hidden compartment for concealing items. |
CofD 270
|
Code kit |
+5 |
2 |
• |
Cypher or cryptographic system. |
CofD 271
|
Communications headset |
+2 |
1 |
•• |
Headsets, phones, or other devices for wireless coordination. |
CofD 271
|
Cracking software |
+2 |
N/A |
••• |
Effective, up-to-date exploit package. |
CofD 271
|
Crime scene kit |
+2 |
3 |
•• |
Forensic tools for handling evidence. |
CofD 271
|
Digital recorder |
+1 to +2 |
1 |
• to •• |
Small clandestine recording devices. |
CofD 271
|
Duct tape |
+1 |
1 |
• |
Not just for ducts. |
CofD 272
|
First-aid kit |
+0 to +1 |
2 |
• to •• |
Equipment for treating wounds. |
CofD 272
|
Flashlight |
+1 |
1 |
• |
Illuminates narrowly. |
CofD 272
|
Glowstick |
+2 |
1 |
• |
Illuminates broadly. |
CofD 272
|
GPS tracker |
+3 |
2 |
•• |
Tracks GPS signals. |
CofD 272
|
Keylogging software |
+2 |
N/A |
•• |
Spies on user input. |
CofD 272
|
Luminol |
+2 |
1 |
• |
Visibly reacts to various bodily chemicals. |
CofD 272
|
Multitool |
+1 |
1 |
• |
Small, versatile collection of tools. |
CofD 272
|
Personal computer |
+1 to +4 |
3 |
• to •••• |
Stores data, browses the internet, runs Minecraft. |
CofD 273
|
Smartphone |
+1 to +2 |
1 |
• to ••• |
Stores data, browses the internet, runs Minecraft. |
CofD 273
|
Special effects |
+2 |
5 |
••• |
Magician's gimmicks, staged illusions, smoke and mirrors. |
CofD 273
|
Surveillance equipment |
+2 |
2 |
••• |
Camera rigs and motion detectors. |
CofD 273
|
Survival gear |
+1 or +2 |
2 or 3 |
• or ••• |
Shelter and provisions for braving the elements. |
CofD 273
|
Talcum powder |
+2 |
1 |
• |
To dust for clues, you first need dust. |
CofD 273
|
Ultraviolet ink |
+2 |
1 |
• |
For recording secret messages. |
CofD 273
|
Physical Equipment
|
Battering ram |
+4 |
4 |
•• |
Good for ramming, battering. |
CofD 274
|
Bear trap |
+2 |
2 |
•• |
Serrated pressure traps. |
CofD 274
|
Caltrops |
+2 |
2 |
•• |
Make terrain precarious and stabby. |
CofD 274
|
Camouflage clothing |
+2 |
2 |
•• |
Conceals the wearer through disruptive patterns. |
CofD 275
|
Climbing gear |
+2 |
2 |
•• |
Ropes, hooks, pulleys, and other scaling tools. |
CofD 275
|
Crowbar |
+2 |
2 |
• |
Pries heavy things apart. |
CofD 275
|
Firearm suppressor |
+2 |
1 |
•• |
Evens a bullet's flight and muddles the flash and report. |
CofD 275
|
Gas mask |
+5 |
2 |
•• |
Filters airborne toxins. |
CofD 275
|
Handcuffs |
+2 |
1 |
• |
Powerful hand and arm restraints. |
CofD 275
|
Lockpick, digital |
+2 |
1 or 2 |
••• |
Tricks a particular type of digital lock, such as hotel keycard readers. |
CofD 276
|
Lockpick, kit |
+2 |
2 |
•• |
An array of rods and picks to undo mechanical locks. |
CofD 275
|
Lockpick, portable |
+1 |
1 |
• |
Concealable pick, but not universally reliable. |
CofD 276
|
Night vision goggles |
+2 |
2 |
•• |
Clarifies low-light conditions. |
CofD 276
|
Pepper spray |
+1 |
1 |
• |
Chemical agents used to stun with acute pain. |
CofD 276
|
Rope |
+1 |
3 |
• |
For tying around things. |
CofD 276
|
Slick |
+2 |
N/A |
•• |
Fluid coatings to reduce traction and make terrain slippery. |
GMC 240
|
Stun gun |
+0 |
1 |
• to ••• |
Delivers dangerous incapacitating electric shocks through exposed leads or wired darts. |
CofD 277
|
Social Equipment
|
Cash |
+1 to +5 |
2 |
• to ••••• |
Money can be exchanged for goods and services. |
CofD 277
|
Contraband |
+1 to +5 |
2 to 4 |
• to ••••• |
Illegal barter such as controlled drugs or banned weapons. |
WTF 2e 177
|
Disguise |
+1 to +3 |
3 |
• to ••• |
Dress to infiltrate. |
CofD 277
|
Fashion |
+1 to +3 |
2 |
• to ••••• |
Dress to impress. |
CofD 277
|
Housing |
+1 to +5 |
12+ |
• to ••••• |
Shelter, storage, conveniences and luxury. |
WTF 2e 177
|
Makeup kit |
+1 |
2 |
••• |
Freshen up or falsify circumstances. |
GMC 241
|
Polygraph machine |
+3 |
2 to 3 |
••• |
Used in interrogations and interviews to measure physiological stress responses. |
GMC 241
|
Supernatural Equipment
|
Electromagnetic field detector |
+2 |
1 |
• |
Can detect electromagnetic traces of ghostly Numina. |
GMC 241
|
Energy meter |
+1 |
2 |
••• |
Dowsing rods, blessed crystals and occult devices which react to particular types of supernatural influence. |
GMC 242
|
Flash cotton/paper |
+2 |
1 |
• |
Controlled combustibles used to spook beings which recoil from light or fire. |
GMC 242
|
Grave dirt |
+2 |
2 |
••• |
Can be spread to ease Twilight manifestations of ghosts and spirits. |
GMC 242
|
Incense |
+1 |
2 |
•• |
Consecrates the use of specially resonant supernatural powers. |
GMC 242
|
Kirlian camera |
+2 |
2 |
••• |
Exposes traces of inhuman auras. |
GMC 242
|
Protective amulet |
+2 |
1 |
••• |
Rare trinkets crafted by obscure formulas, which ward hostile magic. |
GMC 242
|
Salt |
+2 |
1 |
• |
Wards ephemeral entities. Useful for abjurations, and can treat weapons to strike ghosts in Twilight. |
GMC 243
|